branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
1 Year Ago
Fix compile error
1 Year Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
1 Year Ago
Make fsm budget constant
1 Year Ago
Outbreak Scientist death avatar
1 Year Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
1 Year Ago
Fix compile error
1 Year Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
1 Year Ago
Fix shields not working on croc and tiger
1 Year Ago
merge from jungle_dlc
1 Year Ago
Merge from blowpipe_test_tweaks
1 Year Ago
Add outbreak scientist to AIArena
1 Year Ago
Fixing skinning for outbreak scientist bib mask
1 Year Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
1 Year Ago
plugging holes in jungle_ruin_e - s2p
1 Year Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
1 Year Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
1 Year Ago
Fix compile error
1 Year Ago
Simplify AI visibility status, improve logging,
1 Year Ago
Reduce height of walkable vine colliders for less foot floating
1 Year Ago
jungle_dlc -> Jungle_update
1 Year Ago
updated radiation dart icon
1 Year Ago
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
1 Year Ago
Add missing ViewmodelLower script to blowpipe
1 Year Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
1 Year Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
1 Year Ago
Tightened collision around Zigg security entrance.
1 Year Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
1 Year Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
1 Year Ago
Adjust branch colliders again
1 Year Ago
tree climbing sounds
1 Year Ago
Apply to descend option as well
1 Year Ago
Don't allow the player to mount a vine if they are already mounted to something
1 Year Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
1 Year Ago
Merge from jungle_dlc
1 Year Ago
Merged some safety checks
1 Year Ago
vine swinging sounds
1 Year Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
1 Year Ago
Don't render vine shadows if lod > 0
1 Year Ago
manifest
1 Year Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
1 Year Ago
boomerang_rebalance -> jungle_update
1 Year Ago
vine_performance_improvements -> jungle_update
1 Year Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
1 Year Ago
fix water rendering issue on reduced render scale
1 Year Ago
Changed collision material type to rock for better sfx
1 Year Ago
Nerf animal hearing in general, and croc hearing even more
1 Year Ago
First pass of proper schizolobium tree textures
1 Year Ago
Fix corpse fixed update NRE
1 Year Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs