branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

10 Months Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
10 Months Ago
Fix compile error
10 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
10 Months Ago
Make fsm budget constant
10 Months Ago
Outbreak Scientist death avatar
10 Months Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
10 Months Ago
Fix compile error
10 Months Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
10 Months Ago
Fix shields not working on croc and tiger
10 Months Ago
merge from jungle_dlc
10 Months Ago
Merge from blowpipe_test_tweaks
10 Months Ago
Add outbreak scientist to AIArena
10 Months Ago
Fixing skinning for outbreak scientist bib mask
10 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
10 Months Ago
plugging holes in jungle_ruin_e - s2p
10 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
10 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
10 Months Ago
Fix compile error
10 Months Ago
Simplify AI visibility status, improve logging,
10 Months Ago
Reduce height of walkable vine colliders for less foot floating
10 Months Ago
jungle_dlc -> Jungle_update
10 Months Ago
updated radiation dart icon
10 Months Ago
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
10 Months Ago
Add missing ViewmodelLower script to blowpipe
10 Months Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
10 Months Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
10 Months Ago
Tightened collision around Zigg security entrance.
10 Months Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
10 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
10 Months Ago
Adjust branch colliders again
10 Months Ago
tree climbing sounds
10 Months Ago
Apply to descend option as well
10 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
10 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
10 Months Ago
Merge from jungle_dlc
10 Months Ago
Merged some safety checks
10 Months Ago
vine swinging sounds
10 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
10 Months Ago
Don't render vine shadows if lod > 0
10 Months Ago
manifest
10 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
10 Months Ago
boomerang_rebalance -> jungle_update
10 Months Ago
vine_performance_improvements -> jungle_update
10 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
10 Months Ago
fix water rendering issue on reduced render scale
10 Months Ago
Changed collision material type to rock for better sfx
10 Months Ago
Nerf animal hearing in general, and croc hearing even more
10 Months Ago
First pass of proper schizolobium tree textures
10 Months Ago
Fix corpse fixed update NRE
10 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs