branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
Fix tiger looping between states over and over when the player builds some configurations of platforms
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle
Hura billboard tweaks and fixes
Outbreak Scientist death avatar
Fix tigers looking like it's floating when jumping on players climbing ladders
Fix tiger and wolf leap attacks ignoring shields
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
Fix shields not working on croc and tiger
Merge from blowpipe_test_tweaks
Add outbreak scientist to AIArena
Fixing skinning for outbreak scientist bib mask
Allow croc nav raycasts to work on swimming players
Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
plugging holes in jungle_ruin_e - s2p
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity
Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
Simplify AI visibility status, improve logging,
Reduce height of walkable vine colliders for less foot floating
jungle_dlc -> Jungle_update
updated radiation dart icon
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
Add missing ViewmodelLower script to blowpipe
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
Tightened collision around Zigg security entrance.
added some helper colliders on ziggurat large pipes to help smooth movement on them
made the rope ladder volume wider to enable jumping on it from inside the zigg
Ziggurat S2P
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
Adjust branch colliders again
Apply to descend option as well
Don't allow the player to mount a vine if they are already mounted to something
server.emojiOwnershipCheck is now a convar and enabled by default
Don't show emoji not owned by the player in the gallery
If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message
Unlock_all_skins convar is now respected for emoji ownership checks
Merged some safety checks
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
Don't render vine shadows if lod > 0
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
boomerang_rebalance -> jungle_update
vine_performance_improvements -> jungle_update
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
Changed collision material type to rock for better sfx
fix water rendering issue on reduced render scale
Nerf animal hearing in general, and croc hearing even more
First pass of proper schizolobium tree textures
Fix corpse fixed update NRE
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs