branchrust_reboot/main/jungle_updatecancel
315 Commits over 59 Days - 0.22cph!
Jungle river reeds (reusing old assets for now)
River generation improvements
ziggurat topology painting improvements, better road connection added
Include jungle biome in world config
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
RustNative update (jungle biome improvements)
Jungle biome now works on all map sizes
Jungle biome now less torn apart (mostly one continuous area)
Jungle biome now larger overall
Potential fix for anims not being cancelled properly
merge from jungle_building_skin_merge
Boomerang -> jungle_update
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
Add slow acceleration to croc fleeing
Temporarily remove croc swim sprint noise
- Prevent croc from fleeing back to water but charging again right after
- Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water
- Have croc start swim attack from further away, looks better on hit and prevent weird misses
Further improve croc water transition
Fix height snap when croc goes in and out of water
Reduce croc health slightly
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
added some volumes to stairs of zigg to help movement until final colliders
S2P
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
hinged doors for zigg security gates
Update for Desal tank collision
Added Colliders for Water Treatment Tank
Desal tank collider update
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
zigg scene backup, relinked props to prefabs
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
desal tank - resized some textures (AO, LOD)
fixed prefab layer, loding distances
Tweaked water treatment tank prop material settings
Deleted greybox
Created a mesh lod prefab
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
Reduce volume of croc swimming fast
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it
- Tiger will not flee if aimed at with a melee weapon other than the spear
- Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
Adjust croc population to account for the fact they can only spawn in select places
Slightly reduce tiger population
fixed material setup on security gate
Desal tanks texture update
Desal tank LODS and prefab update.
Tweak croc belly flop tracking, attack rhythm, turns