branchrust_reboot/main/jungle_updatecancel

315 Commits over 59 Days - 0.22cph!

10 Days Ago
Jungle river reeds (reusing old assets for now)
10 Days Ago
River generation improvements
10 Days Ago
ziggurat topology painting improvements, better road connection added
10 Days Ago
Include jungle biome in world config
10 Days Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
10 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
10 Days Ago
Potential fix for anims not being cancelled properly
10 Days Ago
merge from jungle_building_skin_merge
10 Days Ago
Boomerang -> jungle_update
10 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
10 Days Ago
Add slow acceleration to croc fleeing
10 Days Ago
Temporarily remove croc swim sprint noise
10 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
10 Days Ago
Further improve croc water transition
10 Days Ago
Fix height snap when croc goes in and out of water
10 Days Ago
Have croc sunbathe more
10 Days Ago
Reduce croc health slightly
10 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
10 Days Ago
Reduce croc sight range
10 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
10 Days Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
10 Days Ago
manifest
10 Days Ago
hinged doors for zigg security gates
10 Days Ago
Desal Collision
10 Days Ago
Update for Desal tank collision
10 Days Ago
Added Colliders for Water Treatment Tank
11 Days Ago
Desal tank collider update
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
11 Days Ago
zigg scene backup, relinked props to prefabs
11 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
11 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
11 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
12 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
12 Days Ago
Reduce volume of croc swimming fast
12 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
13 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
13 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
13 Days Ago
Merge from snakes
13 Days Ago
Merge from snakes
13 Days Ago
fixed material setup on security gate
13 Days Ago
Desal tanks texture update
13 Days Ago
Desal tank LODS and prefab update.
13 Days Ago
security gate bug fixes
13 Days Ago
Desal Update
13 Days Ago
Manifest
13 Days Ago
Tweak croc belly flop tracking, attack rhythm, turns
13 Days Ago
Merge from snakes
13 Days Ago
Merge from blowpipe