branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
Replace all usages of "is {}" pattern matching to properly account for unity null override
Reducd sapling density by 33 percent
Set ground foliage to use LOD1 as base LOD
Enabled GPU instancing on all jungle foliage for big reductions in batch count
Add command to toggle tigers leaving clawmarks, defaults to false
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
Fixed emoji not unlocking correctly
merge from /jungle_storage_skin_fix
Replaced cocoknight gloves viewmodel material
Missed some billboard texture changes
Updated schizolobium with progress from friday
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time)
- hide ocean under rivers
- fix caustics being burned into screen when disabling water layer
beat chest gesture sounds
tiger sound class and falloff distance tweaks
quieter tree climbing sounds
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
Fix tigers getting stuck in flee state
Improve ai speed logs
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
Removed broken stair piece from Zigg entrance that was causing collision issues,
Fixed blurry tiger clawmarks.
Fix NRE when tiger jumps to unreachable target
Fix tiger floating after leap
Better fsm logging on recursion and state enter/exit
Have tiger flee permanently if the player dodges the leap
Decreased atmospheric haze in the jungle biome.
(Better haze system coming in a subsequent patch.)
Fixed colliders in trumpet_tree_saplling b and c
Add y-axis fade controls to foliage billboard shader
Kapok and mauritia billboard dithering fix attempt
exported edited vine swinging animations
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
fix missing terrain textures in workshop editor scene
Fixed error when getting killed by outbreak scientist
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
Fix typo in croc death anim footstep sound notify
Possible FoliageDisplacement.ChangeLOD NRE fix
Fix tiger sliding while sleeping
Fix wolf freezing completely when detecting food (regression)
Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
Split the method up so if it still breaks we'll at least know where it's breaking
Possible Menu_CanSwing_ShowIf NRE fixes
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
underwater colors river-ocean blend