branchrust_reboot/main/jungle_updatecancel

315 Commits over 59 Days - 0.22cph!

4 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
5 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
5 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
5 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
6 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
6 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
6 Days Ago
Reduce tiger damage, but have it inflict bleed
6 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
6 Days Ago
Add wake disturbance to croc
6 Days Ago
Fix croc spamming turn anim
6 Days Ago
Add some more placeholder audio to croc
6 Days Ago
Jungle river overrides.
6 Days Ago
Enabled GPU instancing.
6 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
6 Days Ago
gantry pipe end flipped variation. updated textures too
6 Days Ago
jungle terminals
7 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
8 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
8 Days Ago
boomerang -> jungle_update
8 Days Ago
import option tweak to watertight hatch spec map
8 Days Ago
boomerang -> jungle_update
9 Days Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
9 Days Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
9 Days Ago
Fixed some rail / road / river intersection issues
9 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
9 Days Ago
Fix compile error
9 Days Ago
Updated TV collision and fixed emissive materials
9 Days Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
9 Days Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
9 Days Ago
Condenser tank Collision update
9 Days Ago
Old Tvs tweaks to prefabs and texture import options
9 Days Ago
Boomerang -> jungle_update
9 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
9 Days Ago
River source improvements
9 Days Ago
old radio material missed.. project save thanks Unity
9 Days Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
9 Days Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
9 Days Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
9 Days Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
9 Days Ago
first aid cabinet prefab tweaks
9 Days Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
9 Days Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
9 Days Ago
Desal Update
9 Days Ago
Updated Desal Tank Collision
9 Days Ago
Updated Water Treatment Colliders
9 Days Ago
River source prefab minor fixes
10 Days Ago
Rivers scale up their width faster
10 Days Ago
Fixed many large rivers not getting placed due to bug in river end topology check
10 Days Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
10 Days Ago
merge from art_generic_props