branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
1 Year Ago
Reducd sapling density by 33 percent
1 Year Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
1 Year Ago
Add command to toggle tigers leaving clawmarks, defaults to false
1 Year Ago
Set ground foliage to use LOD1 as base LOD
1 Year Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
1 Year Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
1 Year Ago
Fixed emoji not unlocking correctly
1 Year Ago
merge from /jungle_storage_skin_fix
1 Year Ago
Replaced cocoknight gloves viewmodel material
1 Year Ago
Missed some billboard texture changes
1 Year Ago
Updated schizolobium with progress from friday
1 Year Ago
updated jungle ar icon
1 Year Ago
merge from main
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
merge from jungle_dlc
1 Year Ago
beat chest gesture sounds
1 Year Ago
tiger sound class and falloff distance tweaks
1 Year Ago
quieter tree climbing sounds
1 Year Ago
ziggurat gate sounds
1 Year Ago
jungle ambience
1 Year Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
1 Year Ago
merge from main
1 Year Ago
Fix tigers getting stuck in flee state Improve ai speed logs
1 Year Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
1 Year Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
1 Year Ago
Fixed blurry tiger clawmarks.
1 Year Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
1 Year Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
1 Year Ago
Fixed colliders in trumpet_tree_saplling b and c
1 Year Ago
Add y-axis fade controls to foliage billboard shader
1 Year Ago
merge from main
1 Year Ago
merge from jungle_dlc
1 Year Ago
Kapok and mauritia billboard dithering fix attempt
1 Year Ago
exported edited vine swinging animations
1 Year Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
Fixed error when getting killed by outbreak scientist
1 Year Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Fix typo in croc death anim footstep sound notify
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
1 Year Ago
Merge from main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
1 Year Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
1 Year Ago
underwater colors river-ocean blend