branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

29 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
29 Days Ago
Reducd sapling density by 33 percent
29 Days Ago
Set ground foliage to use LOD1 as base LOD
29 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
29 Days Ago
Add command to toggle tigers leaving clawmarks, defaults to false
29 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
29 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
29 Days Ago
Fixed emoji not unlocking correctly
29 Days Ago
merge from /jungle_storage_skin_fix
29 Days Ago
Replaced cocoknight gloves viewmodel material
29 Days Ago
Missed some billboard texture changes
29 Days Ago
Updated schizolobium with progress from friday
29 Days Ago
updated jungle ar icon
29 Days Ago
merge from main
29 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
30 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
31 Days Ago
merge from jungle_dlc
32 Days Ago
beat chest gesture sounds
32 Days Ago
tiger sound class and falloff distance tweaks
32 Days Ago
quieter tree climbing sounds
32 Days Ago
ziggurat gate sounds
32 Days Ago
jungle ambience
32 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
32 Days Ago
merge from main
32 Days Ago
Fix tigers getting stuck in flee state Improve ai speed logs
32 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
32 Days Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
32 Days Ago
Fixed blurry tiger clawmarks.
32 Days Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
32 Days Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
32 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
32 Days Ago
Add y-axis fade controls to foliage billboard shader
32 Days Ago
merge from main
32 Days Ago
merge from jungle_dlc
32 Days Ago
Kapok and mauritia billboard dithering fix attempt
32 Days Ago
exported edited vine swinging animations
32 Days Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
33 Days Ago
fix missing terrain textures in workshop editor scene
33 Days Ago
Fixed error when getting killed by outbreak scientist
33 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
33 Days Ago
Fix typo in croc death anim footstep sound notify
33 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
33 Days Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
33 Days Ago
Merge from main
33 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
33 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
33 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
33 Days Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
33 Days Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
33 Days Ago
underwater colors river-ocean blend