branchrust_reboot/main/jungle_updatecancel

315 Commits over 59 Days - 0.22cph!

16 Days Ago
Merge from blowpipe
16 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
16 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
16 Days Ago
ladder volumes in prefabs for bamboo ladders
16 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
16 Days Ago
zigg scene - platforms LD work
16 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
16 Days Ago
merge from jungle ruins
16 Days Ago
Fix other compile errors
16 Days Ago
Fix compile error
16 Days Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
16 Days Ago
Also deform spine on croc snap attack
17 Days Ago
Fix animations being re-imported multiple times
17 Days Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
17 Days Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
17 Days Ago
Texture update desal tanks
17 Days Ago
LOD0 Updates/Textures Desal Tanks
17 Days Ago
Fix croc speeding up suddenly when moving after intimidation
17 Days Ago
zigg scene hierarchy cleanup
17 Days Ago
Merge from snakes
17 Days Ago
Merge from snakes
17 Days Ago
zigg jungle overgwrowth progress
18 Days Ago
Set snake population biome to jungle
18 Days Ago
Merge from blowpipe
18 Days Ago
Merge from snakes
18 Days Ago
zigg jungle overgwrowth progress
18 Days Ago
Bump protocol
18 Days Ago
Merge from main
20 Days Ago
Regenerate manifest to fix error about tiger.population already existing
20 Days Ago
Code gen
20 Days Ago
cable gantry fixes, lods, collision and prefabs
20 Days Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
20 Days Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
20 Days Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
20 Days Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
20 Days Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
20 Days Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
21 Days Ago
Desal Tank material and position update
21 Days Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
21 Days Ago
Compile fix
21 Days Ago
Merge from Snakes
21 Days Ago
Fix a missed line when manually merging Modifier.cs
21 Days Ago
water desal tanks update LOD0 and texture pass.
21 Days Ago
Merge from blowpipe
21 Days Ago
Constrain croc and tiger to jungle biome Increase croc population
21 Days Ago
Fix compile error
21 Days Ago
Merge from crocodile + tiger
21 Days Ago
ibc texture brightness tweak
22 Days Ago
ibc tank - adjusted moss
22 Days Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body