branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
Added Big Cat and Crocodile Pie Varients
Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab
Created Big Cat and Crocodile Pie Tin Matieral Varients
Fixed overlapping flags causing vines to not know they are away from their home branch
Better distance night eye glow system to panthers.
Fix NRE when spraying on hardside of a block with wallpaper
merge from Wood armour gloves
Updated tiger and panther texture resolution
vine_animation_setup -> jungle_update
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
vine_animation_setu -> jungle_update
forgot to move rope ladder in prefab
reduced the depth of jungle swamp by 20ish %
vine_animation_setup -> jungle_update
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
fixed some wall clipping props in zigg scene
changed priority on ziggurat to highest to ensure a spawn
more polish on the top with smaller decals and some physical roots for decor
added a rongs rope ladder inside the zigg portal to allow players going down without taking damage
fixed foliage placement on water surface (lillies)
toned glossiness down on the large pipes going out
re-linked the lighting prefab (again? another regression perhaps)
Zigg S2P / HLOD refresh
3d_renderer_caps -> jungle_update
Add a failsafe if a Snake is unable to reposition 3 times in a row.
3d_renderer_uv_fix -> jungle_update
exported wip vine descend animations
vine_animation_Setup -> jungle_update
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
Remove lether gloves sewing kit crafting cost
blow pipe inital crafting pass
boomerang inital crafting pass
Gloves wood armor, crafting and protection pass
Fixed descend option not working
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Improved vine positioning on branches
Fixed incorrect animator parameter name
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded)
Better landing position when arriving at the vine destination
Possible LODComponent.GetDistance NRE fix
Allow tiny monuments to spawn within Jungle biome
jungle_dlc -> jungle_update
fixed some zfighting on jungle_ruins_e structure
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
fixed some left over conditional corners zfight on triangle foundation block jungle skin
fixed a legacy rotation leftover on armored steps block
merge from underwater-effects