branchrust_reboot/main/naval_updatecancel

1,242 Commits over 275 Days - 0.19cph!

25 Days Ago
merge from boat_building
25 Days Ago
Fixed new scientists not applying damage to shields properly
25 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
25 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
25 Days Ago
Remove voice gen plugin
25 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
26 Days Ago
added boat door icon
26 Days Ago
Merge from floating_cities
26 Days Ago
Merge from main
29 Days Ago
Server compile fix
29 Days Ago
Fixed the alignment and size of all the tropical island map markers
29 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
29 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
29 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
29 Days Ago
tweaked material of boat building station to use new texture
30 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
30 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
30 Days Ago
Fixed missing ghost ship map marker
30 Days Ago
Merge from fog_multithread_fix
30 Days Ago
merge from boat_building
30 Days Ago
merge from boat_building
31 Days Ago
merge from boat_building
31 Days Ago
Merge from main
31 Days Ago
merge from floating cities
31 Days Ago
merge from boat_building
31 Days Ago
merge from boat_building
31 Days Ago
Cherrypick 136678 and 136674 from naval_missions
32 Days Ago
Merge from boat_building
33 Days Ago
Merge from main_merge_10_nov
35 Days Ago
turret_head_animations -> naval_update
35 Days Ago
turret_head_animations -> naval_update
36 Days Ago
merge from boat_building
36 Days Ago
added fuse burn mesh to cannon to allow darkening of the fuse as it burns.
37 Days Ago
merge from boat_building
37 Days Ago
removed batching scripts from cargoship prefab
37 Days Ago
turret_head_animations -> naval_update
37 Days Ago
merge from boat_building
37 Days Ago
scientist_boats_ai_improvements_3 -> naval_update
37 Days Ago
merge from deep_sea
37 Days Ago
Disable deep sea in the AutomatedTests scene
37 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
37 Days Ago
Fixed more copypaste merge issues
37 Days Ago
merge from boat_building
38 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
38 Days Ago
Merge from island_scenes
38 Days Ago
Merge from floating_cities
38 Days Ago
Merge from naval_update/floating_cities
38 Days Ago
scientist_boats_improvements_3 -> naval_update
38 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
38 Days Ago
turret_head_animations -> naval_update