branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

7 Months Ago
merge from main/naval_update/floating_cities/island_ambience
7 Months Ago
Null check reloaded sound for cannons
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Mat instancing for tropical foliage. (Respecting auto-change)
7 Months Ago
Full spawns on 4
7 Months Ago
Fixed sulfur on 3.
7 Months Ago
Island 4 initial spawner setup and deep sea script.
7 Months Ago
Unsaved
7 Months Ago
Merge from naval_missions
7 Months Ago
Fixed dock spawner on 2. Added spawns to 3.
7 Months Ago
Pre ruin sculpt.
7 Months Ago
Fixed C height offset.
7 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
7 Months Ago
Hide and disable boat ladder
7 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
7 Months Ago
Remove new scientists from desert military base
7 Months Ago
Spawn fix
7 Months Ago
Final spawns on tropical2
7 Months Ago
Fixed casino floor zfighting - S2P FCs
7 Months Ago
Missing files
7 Months Ago
Added ores chance
7 Months Ago
merge from wall_parenting_triggers
7 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
7 Months Ago
Merge from naval_missions
7 Months Ago
LS gap, lowered box in gap
7 Months Ago
network++
7 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
7 Months Ago
more splat work ferry terminal
7 Months Ago
Merge from netting_placement_rework
7 Months Ago
Merge from main
7 Months Ago
more splat on the right of ferry terminal
7 Months Ago
Boat planner can go into tc tool slots
7 Months Ago
glass surface types for airfield hangars
7 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
7 Months Ago
deleted stray foundation piece water_well_b
7 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
7 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
7 Months Ago
merge from fix_boat_teleport_checks -> naval_update
7 Months Ago
Set tropical terrain material decal layers 0 & 1
7 Months Ago
Merge from tropical_shore
7 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
7 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
7 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
7 Months Ago
reduce cannon fire mech sound volume slightly
7 Months Ago
assign UI handling sounds to boat deployables
7 Months Ago
Null check in TerrainPath:FindClosest
7 Months Ago
RHIB storage sounds
7 Months Ago
Add PT Boats to deep sea vehicle whitelist
7 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended