branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

9 Months Ago
Null check reloaded sound for cannons
9 Months Ago
merge from main
9 Months Ago
Mat instancing for tropical foliage. (Respecting auto-change)
9 Months Ago
Full spawns on 4
9 Months Ago
Fixed sulfur on 3.
9 Months Ago
Island 4 initial spawner setup and deep sea script.
9 Months Ago
Unsaved
9 Months Ago
Merge from naval_missions
9 Months Ago
Fixed dock spawner on 2. Added spawns to 3.
9 Months Ago
Pre ruin sculpt.
9 Months Ago
Fixed C height offset.
9 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
9 Months Ago
Hide and disable boat ladder
9 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
9 Months Ago
Remove new scientists from desert military base
9 Months Ago
Spawn fix
9 Months Ago
Final spawns on tropical2
9 Months Ago
Fixed casino floor zfighting - S2P FCs
9 Months Ago
Missing files
9 Months Ago
Added ores chance
9 Months Ago
merge from wall_parenting_triggers
9 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
9 Months Ago
Merge from naval_missions
9 Months Ago
LS gap, lowered box in gap
9 Months Ago
network++
9 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
9 Months Ago
more splat work ferry terminal
9 Months Ago
Merge from netting_placement_rework
9 Months Ago
Merge from main
9 Months Ago
more splat on the right of ferry terminal
9 Months Ago
Boat planner can go into tc tool slots
9 Months Ago
glass surface types for airfield hangars
9 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
9 Months Ago
deleted stray foundation piece water_well_b
9 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
9 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
9 Months Ago
merge from fix_boat_teleport_checks -> naval_update
9 Months Ago
Set tropical terrain material decal layers 0 & 1
9 Months Ago
Merge from tropical_shore
9 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
9 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
9 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
9 Months Ago
reduce cannon fire mech sound volume slightly
9 Months Ago
assign UI handling sounds to boat deployables
9 Months Ago
Null check in TerrainPath:FindClosest
9 Months Ago
RHIB storage sounds
9 Months Ago
Add PT Boats to deep sea vehicle whitelist
9 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
9 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
9 Months Ago
Fix tropical1 terrain size, and add earlier assert