branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

7 Months Ago
Merge from lr_canvas_rework
7 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
7 Months Ago
Remove icons that generated in the main folder
7 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
7 Months Ago
Wrap is invisible check in a server block
7 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
7 Months Ago
ai_boats_fixes -> naval_update
7 Months Ago
Reduce vine material displacement strength
7 Months Ago
cannon balance, cannon bunker loot
7 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
7 Months Ago
Compile fixes (2)
7 Months Ago
Compile fixes
7 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
7 Months Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
7 Months Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
7 Months Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
7 Months Ago
main -> naval_update
7 Months Ago
merge from naval_update/deep_sea/toast_fix
7 Months Ago
Fix y offset not working
7 Months Ago
Mild tweaks on some tropical ocean color and opacity params.
7 Months Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
7 Months Ago
Merge from prop_caps
7 Months Ago
Fix tropical1 having the wrong mesh collider assigned
7 Months Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
7 Months Ago
Boat ramp can no longer be picked up on a finished boat
7 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
7 Months Ago
Merge from alternate_grill_fix
7 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
7 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
7 Months Ago
Fixed incorrect LOD materials on a few improvised walkway variants
7 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
7 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
7 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
7 Months Ago
Removed stray MonumentInfo from Ruins_D
7 Months Ago
Missing proto file
7 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
7 Months Ago
Floating city farm barge door now plays chainlink sounds
7 Months Ago
Add a death screen icon for the new scientist
7 Months Ago
Fix ClientOnPlayerDismount NRE
7 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
7 Months Ago
turned floor.triangle.grill collision convex
7 Months Ago
Compile fix
7 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
7 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
7 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
7 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
7 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
7 Months Ago
fixed triangulation not clear enough on space station half wall
7 Months Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
7 Months Ago
Fix invalid ptboat storage reference