branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
Merge from naval_missions
3 Months Ago
merge from main
3 Months Ago
Fixed visual glitches on static discoball in the casino
3 Months Ago
demo_fixes -> naval_update
3 Months Ago
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3 Months Ago
Fixed broken TV static on floating cities tvs
3 Months Ago
added bespoke parent convex volume mesh for ghost ship
3 Months Ago
S2P'd all islands.
3 Months Ago
Merge from naval_missions
3 Months Ago
Merge from naval_missions
3 Months Ago
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3 Months Ago
Merge from naval_missions
3 Months Ago
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3 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
3 Months Ago
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3 Months Ago
Cannon reload camera update, less looking down and tilt
3 Months Ago
Adjusted random Y max on coconut spawners.
3 Months Ago
Fixed random Y offset not being enabled on 2
3 Months Ago
Removed some dupes from deepsea_island_tropical1 prefab
3 Months Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
3 Months Ago
S2P all
3 Months Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
3 Months Ago
Moved floating rubble in FC1 that prevented boat docking
3 Months Ago
Added purple light material variant and applied to light props in supplies barge
3 Months Ago
fixed cover prop on trawler_D shifting locations
3 Months Ago
Merge from naval_missions
3 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
3 Months Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
3 Months Ago
Adjust scale of deep sea ghost ship markers
3 Months Ago
Fixed warning spam on space LR
3 Months Ago
Merge from lr_canvas_rework
3 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
3 Months Ago
Remove icons that generated in the main folder
3 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
3 Months Ago
Wrap is invisible check in a server block
3 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
3 Months Ago
ai_boats_fixes -> naval_update
3 Months Ago
Reduce vine material displacement strength
3 Months Ago
cannon balance, cannon bunker loot
3 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
3 Months Ago
Compile fixes (2)
3 Months Ago
Compile fixes
3 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
3 Months Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
3 Months Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
3 Months Ago
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3 Months Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
3 Months Ago
main -> naval_update
3 Months Ago
merge from naval_update/deep_sea/toast_fix
3 Months Ago
Fix y offset not working