branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

11 Months Ago
2 new ruins.
11 Months Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
11 Months Ago
Merge from naval_missions
11 Months Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
11 Months Ago
Bunker cannon tweak & sandbags that match the tropical islands.
11 Months Ago
Merge: from main
11 Months Ago
Cliff shadowproxy fixes
11 Months Ago
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11 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
11 Months Ago
Fix duplicate var name
11 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
11 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
11 Months Ago
enabled decal layers [all] on mboat materials
11 Months Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
11 Months Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
11 Months Ago
boat engine t2 Updated t2 techtree
11 Months Ago
greatly reduce low grade fuel cost for boat building
11 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
11 Months Ago
save++ network++ persistance++
11 Months Ago
merge from boat_building
11 Months Ago
merge from Cannon_Animation
11 Months Ago
boat steering anim update
11 Months Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once
11 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
11 Months Ago
fixed incorrect surface types on adobe frame prefabs
11 Months Ago
Fixed boat splash fx not turning back on when a camera re-enters range
11 Months Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
11 Months Ago
Merge from island_scenes
11 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
11 Months Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
11 Months Ago
Redo confetticannon.deployed renderer simplification
11 Months Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
11 Months Ago
Fix MountedWeaponSeat client compile error
11 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
11 Months Ago
Use no displacement version of ground plants for floating city pot plants
11 Months Ago
Add a vehicle world collider to the plank
11 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
11 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
11 Months Ago
pt_boat_polish_pass_2 -> naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deepsea_generation_tweaks
11 Months Ago
S2P + HLOD all floating cities
11 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
11 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
11 Months Ago
Remove boat door from tutorial
11 Months Ago
merge from boat_building
11 Months Ago
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11 Months Ago
merge from boat_building
11 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
11 Months Ago
Fix NRE on bradley's death