branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

9 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
9 Months Ago
Remove boat door from tutorial
9 Months Ago
merge from boat_building
9 Months Ago
merge from boat_building
9 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
9 Months Ago
Fix NRE on bradley's death
9 Months Ago
Merge from naval_missions
9 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
9 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
9 Months Ago
don't let you push a PlayerBoat if you're parented to it
9 Months Ago
Make sure placement error is correct for the deep sea build fix
9 Months Ago
merge from deep_sea
9 Months Ago
50cal_animations -> naval_update
9 Months Ago
S2P all
9 Months Ago
merge from boat_building
9 Months Ago
50cal -> naval
9 Months Ago
50cal_animation -> naval_update
9 Months Ago
Projector in stables_b now permanently on
9 Months Ago
FX tweak to better faciliate adjacent wall.
9 Months Ago
50cal_animations -> naval_update
9 Months Ago
plugged gap in stairs_overhang_300x300_corner
9 Months Ago
50cal_animations -> naval_update
9 Months Ago
closed gaps at floor level on watch towers
9 Months Ago
filler in gap quality 0 Launch site
9 Months Ago
boat engine now uses more fuel per sec
9 Months Ago
fixed wooden_building_c LOD1 roof not double sided
9 Months Ago
small oilrig set dressing fixes
9 Months Ago
merge from deep_sea
9 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
9 Months Ago
50cal_animations -> naval_update
9 Months Ago
fixed stairs being ass at excavator smaller machine
9 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
9 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
9 Months Ago
added prevent movement volume to block LOS error spot
9 Months Ago
Glass small surface type for industrial buildings
9 Months Ago
plugged more holes in countryside tunnel entrance
9 Months Ago
env volume fix at computer station room at train tunnel hatches
9 Months Ago
rebaked powerlines LOD2 textures
9 Months Ago
merge from deep_sea
9 Months Ago
merge from deep_sea
9 Months Ago
Fixed Spot with inaccurate colliders on cargoship
9 Months Ago
base (vanilla) techtree pass
9 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
9 Months Ago
easier traversal on stairs in WTP
9 Months Ago
glass surface type > glass small on security towers
9 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
9 Months Ago
Adjusted sail transmission colour
9 Months Ago
Boatbuilding station, cannonball and boat planner pass
9 Months Ago
boat building deployables gameplay pass - WIP
9 Months Ago
fixed early culling barricades at trainyard