branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
2 new ruins.
3 Months Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
3 Months Ago
Merge from naval_missions
3 Months Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
3 Months Ago
Bunker cannon tweak & sandbags that match the tropical islands.
3 Months Ago
Merge: from main
3 Months Ago
Cliff shadowproxy fixes
3 Months Ago
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3 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
3 Months Ago
Fix duplicate var name
3 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
3 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
3 Months Ago
enabled decal layers [all] on mboat materials
3 Months Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
3 Months Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
3 Months Ago
boat engine t2 Updated t2 techtree
3 Months Ago
greatly reduce low grade fuel cost for boat building
3 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
3 Months Ago
save++ network++ persistance++
3 Months Ago
merge from boat_building
3 Months Ago
merge from Cannon_Animation
3 Months Ago
boat steering anim update
3 Months Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once
3 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
3 Months Ago
fixed incorrect surface types on adobe frame prefabs
3 Months Ago
Fixed boat splash fx not turning back on when a camera re-enters range
3 Months Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
3 Months Ago
Merge from island_scenes
3 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
3 Months Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
3 Months Ago
Redo confetticannon.deployed renderer simplification
3 Months Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
3 Months Ago
Fix MountedWeaponSeat client compile error
3 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
3 Months Ago
Use no displacement version of ground plants for floating city pot plants
3 Months Ago
Add a vehicle world collider to the plank
3 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
3 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
3 Months Ago
pt_boat_polish_pass_2 -> naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from deepsea_generation_tweaks
3 Months Ago
S2P + HLOD all floating cities
3 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
3 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
3 Months Ago
Remove boat door from tutorial
3 Months Ago
merge from boat_building
3 Months Ago
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3 Months Ago
merge from boat_building
3 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
3 Months Ago
Fix NRE on bradley's death