branchrust_reboot/main/naval_updatecancel

1,242 Commits over 275 Days - 0.19cph!

46 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
46 Days Ago
Cannonball icon
46 Days Ago
Add more playables null checks
46 Days Ago
Fixed protobuf
46 Days Ago
main -> naval_update
46 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
49 Days Ago
merge from terrain_potato_disable
49 Days Ago
Manifest
49 Days Ago
Compile fix, codegen
49 Days Ago
merge from main
49 Days Ago
▋▇▊ ▊▉▆ █▇▋▉ ▆▅▄▍█▋▌▌█▌▍▇█▊▋█▊ ▅▋ ▊▋▆▊█ ▊▅▌▊▌▆▊▆▊▇▇ ▉▆, ▊▊'▊ ▇▌▌▆▉█ ▌▍ ▍▅▊▇▉▅▋▄ ▉▉▆▇▌▆▍▅▆ ▋▊ ▄ ▇▅▆▄█-▄▇▍██▍▆▇ ▍▋▋▊▇▊▉▊ ▇▄ ▊█▇ ▌▅▍ ▊▍▋ ▌▋▊▋▍▉ ▌█▌▌▉▅▊▄▍▍▉ ▆█▍▄▅█▍▅▉
49 Days Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
49 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
49 Days Ago
merge from deep_sea
49 Days Ago
merge from boat_building
49 Days Ago
Fix scientists rushing when grenade throw fails
49 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
49 Days Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
49 Days Ago
playables_fixes_2 -> naval_update
49 Days Ago
Merge from better_npc_grenades
49 Days Ago
Fix rear turret clipping on the ptboat
49 Days Ago
Compass reference is broken here too for some reason
49 Days Ago
pt_boat_2 -> naval_update
49 Days Ago
merge from boat_optims
50 Days Ago
Ship lighting progress.
50 Days Ago
merge from boat_building
50 Days Ago
merge from boat_building
50 Days Ago
Fixed cabinet light bleed on these.
50 Days Ago
corrected convar bounds
50 Days Ago
corrected physics bounds
51 Days Ago
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
51 Days Ago
Merge from fog_fixes
51 Days Ago
merge from fix_portal_clamping -> naval_update
51 Days Ago
Merge from map_work
51 Days Ago
Merge from small_ramp
51 Days Ago
Null check playable graph when setting animator controller
51 Days Ago
merge from playable_fixes
51 Days Ago
Merge from boat_building
51 Days Ago
scientist_boat_fixes_3 -> naval_update
51 Days Ago
scientist_boat_fixes_3 -> naval_update
51 Days Ago
merge from buoyancy_deepunderwater_fix
51 Days Ago
scientist_boat_fixes_3 -> naval_update
51 Days Ago
fixed clip check
51 Days Ago
scientist_boat_fixes_3 -> naval_update
51 Days Ago
stupid pooling fix
51 Days Ago
merge from ai_vehicle_clipping_check_optim
51 Days Ago
merge from naval_update/deep_sea
51 Days Ago
scientist_boat_fixes_3 -> naval_update
51 Days Ago
scientist_boat_fixes_3 -> naval_update
51 Days Ago
merge from npc_PlayerSyncCycle_optim