branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

7 Months Ago
S2P + HLOD all floating cities
7 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
7 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
7 Months Ago
Remove boat door from tutorial
7 Months Ago
merge from boat_building
7 Months Ago
▊▌▉▍▅▊▊▌▆ ▋▌▆▇▌▇▇▆█
7 Months Ago
merge from boat_building
7 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
7 Months Ago
Fix NRE on bradley's death
7 Months Ago
Merge from naval_missions
7 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
7 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
7 Months Ago
don't let you push a PlayerBoat if you're parented to it
7 Months Ago
Make sure placement error is correct for the deep sea build fix
7 Months Ago
merge from deep_sea
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
S2P all
7 Months Ago
merge from boat_building
7 Months Ago
50cal -> naval
7 Months Ago
50cal_animation -> naval_update
7 Months Ago
Projector in stables_b now permanently on
7 Months Ago
FX tweak to better faciliate adjacent wall.
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
plugged gap in stairs_overhang_300x300_corner
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
closed gaps at floor level on watch towers
7 Months Ago
filler in gap quality 0 Launch site
7 Months Ago
boat engine now uses more fuel per sec
7 Months Ago
fixed wooden_building_c LOD1 roof not double sided
7 Months Ago
small oilrig set dressing fixes
7 Months Ago
merge from deep_sea
7 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
fixed stairs being ass at excavator smaller machine
7 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
7 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
7 Months Ago
added prevent movement volume to block LOS error spot
7 Months Ago
Glass small surface type for industrial buildings
7 Months Ago
plugged more holes in countryside tunnel entrance
7 Months Ago
env volume fix at computer station room at train tunnel hatches
7 Months Ago
rebaked powerlines LOD2 textures
7 Months Ago
merge from deep_sea
7 Months Ago
merge from deep_sea
7 Months Ago
Fixed Spot with inaccurate colliders on cargoship
7 Months Ago
base (vanilla) techtree pass
7 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
7 Months Ago
easier traversal on stairs in WTP
7 Months Ago
glass surface type > glass small on security towers
7 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
7 Months Ago
Adjusted sail transmission colour