branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
Mild tweaks on some tropical ocean color and opacity params.
3 Months Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
3 Months Ago
Merge from prop_caps
3 Months Ago
Fix tropical1 having the wrong mesh collider assigned
3 Months Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
3 Months Ago
Boat ramp can no longer be picked up on a finished boat
3 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
3 Months Ago
Merge from alternate_grill_fix
3 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
3 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
3 Months Ago
Fixed incorrect LOD materials on a few improvised walkway variants
3 Months Ago
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3 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
3 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
3 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
3 Months Ago
Removed stray MonumentInfo from Ruins_D
3 Months Ago
Missing proto file
3 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
3 Months Ago
Floating city farm barge door now plays chainlink sounds
3 Months Ago
Add a death screen icon for the new scientist
3 Months Ago
Fix ClientOnPlayerDismount NRE
3 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
3 Months Ago
turned floor.triangle.grill collision convex
3 Months Ago
Compile fix
3 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
3 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
3 Months Ago
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3 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
3 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
3 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
3 Months Ago
fixed triangulation not clear enough on space station half wall
3 Months Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
3 Months Ago
Fix invalid ptboat storage reference
3 Months Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
3 Months Ago
Standardised cannon LODs
3 Months Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
3 Months Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
3 Months Ago
Fixed incorrect id's on two deep sea dwellings
3 Months Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
3 Months Ago
Can no longer use the spray can on modular boats
3 Months Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
3 Months Ago
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3 Months Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
3 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
3 Months Ago
Rebake tropical4 mesh + s2p
3 Months Ago
Rebake tropical3 mesh + s2p
3 Months Ago
Rebake tropical2 mesh + s2p
3 Months Ago
Clean up mesh chunk folders + remove old versions
3 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
3 Months Ago
Moved a trash bag on docks C that was blocking movement annoyingly.