branchrust_reboot/main/naval_updatecancel

1,242 Commits over 275 Days - 0.19cph!

22 Days Ago
merge from deep_sea
23 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
23 Days Ago
Removed old ballista colliders on cannon
23 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
23 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
23 Days Ago
Remove a fog of war log
23 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
23 Days Ago
merge from boat_building
23 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
23 Days Ago
scientist_boat_ai -> naval_update
23 Days Ago
scientist_boat_ai -> naval_update
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Small engine skinning fix
24 Days Ago
Compile fix
24 Days Ago
merge from cannon_improvements
24 Days Ago
scientist_boat_ai -> naval_update
24 Days Ago
Increase LOD0 distance on steering wheel
24 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
24 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
24 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
24 Days Ago
scientist_boat_ai -> naval_update
24 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
24 Days Ago
Merge from steering_wheels_fix
24 Days Ago
Fix shared names on blackjack machine collision, resolves warning
24 Days Ago
merge from main/naval_update/modular_boat_sounds
24 Days Ago
Fixed boats stopping if the player is on the edge of the plank
24 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
24 Days Ago
Merge from floating_cities
24 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
24 Days Ago
Fix elevators on floating city not working after a server restart
24 Days Ago
merge from force_scene_deep_sea -> naval_update
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
pt_boat_turrets -> naval_update
24 Days Ago
merge from boat_building
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
Make sure to clear the deep sea billboard list after killing them
24 Days Ago
Fixed typo on boat building privilege
24 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
24 Days Ago
Remove some dead code
25 Days Ago
added an icon to boat ladder
25 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
25 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
25 Days Ago
scientist_boat_ai -> naval_update
25 Days Ago
scientist_boat_ai -> naval_update
25 Days Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
25 Days Ago
CodeGen
25 Days Ago
Merge from main
25 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
25 Days Ago
merge from boat_building