branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

7 Months Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
7 Months Ago
Standardised cannon LODs
7 Months Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
7 Months Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
7 Months Ago
Fixed incorrect id's on two deep sea dwellings
7 Months Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
7 Months Ago
Can no longer use the spray can on modular boats
7 Months Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
7 Months Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
7 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
7 Months Ago
Rebake tropical4 mesh + s2p
7 Months Ago
Rebake tropical3 mesh + s2p
7 Months Ago
Rebake tropical2 mesh + s2p
7 Months Ago
Clean up mesh chunk folders + remove old versions
7 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
7 Months Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
7 Months Ago
Missing file
7 Months Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
7 Months Ago
Fixed deep sea editor flags and dupes.
7 Months Ago
Added meshterrain script to decor boats A & B
7 Months Ago
7 Months Ago
Commit the material changes that keep showing up.
7 Months Ago
Baked all heightmaps just in case
7 Months Ago
Bridged/eased more jump puzzles on high seas.
7 Months Ago
tropical2 scene
7 Months Ago
Added rowboat spawns to all docks variants.
7 Months Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
7 Months Ago
Disabled spawn tester
7 Months Ago
Fixed floating ores in 4
7 Months Ago
Finalized 1
7 Months Ago
Coords for ore spawners on 1
7 Months Ago
Bridged jump puzzles for these deep sea ruins.
7 Months Ago
Terrain adjustment for dwellings.
7 Months Ago
Merge from naval_missions
7 Months Ago
Prepping island 1
7 Months Ago
make one specific damaged boat sting sound less stupid
7 Months Ago
merge from main/naval_update/floating_cities/island_ambience
7 Months Ago
New sound for deep sea wipe alarm
7 Months Ago
Update tropical4 chunks
7 Months Ago
Update tropical3 chunks
7 Months Ago
Add warning for missing spawn groups instead of just silencing them
7 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
7 Months Ago
Merge from naval_missions
7 Months Ago
merge from main/naval_update/pt_boat_sounds
7 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
7 Months Ago
merge from fix_batching_ghosting -> naval_update
7 Months Ago
Steering is no longer applied if anchored.
7 Months Ago
Fix tropical underwater overlay logic issue
7 Months Ago
Regenerate tropical2
7 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.