branchrust_reboot/main/naval_updatecancel
1,242 Commits over 275 Days - 0.19cph!
Possibly fixed cannon getting rotated when mounting while it's parented to something
Removed old ballista colliders on cannon
Fix a MountedWeapon NRE
Add a crosshair to the cannon and a better description
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference
Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
More restrictive steering wheel placement on the sides
Fixed all LODs appearing in the steering wheel guide mesh
Add Assets\Plugins\crosstales back (minus voice plugin folder)
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
merge from naval_update/deep_sea
Small engine skinning fix
merge from cannon_improvements
scientist_boat_ai -> naval_update
Increase LOD0 distance on steering wheel
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Fixed RHIBVisuals and RHIBScreen serialization mismatch
Fixed rhib screens not working correctly in deep sea
Reduced LOD range on RHIB screens to 25m
scientist_boat_ai -> naval_update
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
Merge from steering_wheels_fix
Fix shared names on blackjack machine collision, resolves warning
merge from main/naval_update/modular_boat_sounds
Fixed boats stopping if the player is on the edge of the plank
Add safe zone triggers to all floating cities, S2P+HLOD all of them
Merge from floating_cities
Fixed missing barrel transform on static sentries throwing NRE's when firing
WIll need to S2P floating citites, have other changes to make first
Fix elevators on floating city not working after a server restart
merge from force_scene_deep_sea -> naval_update
merge from naval_update/deep_sea
merge from naval_update/deep_sea
pt_boat_turrets -> naval_update
merge from naval_update/deep_sea
Make sure to clear the deep sea billboard list after killing them
Fixed typo on boat building privilege
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats)
Had to refactor a bunch of vehicle privilege methods
added an icon to boat ladder
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only
Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
Cherry picking
137160 instead of merging from main (getting client compilation error from 137130)
wip compile fixes (PC crashed killed my library, still importing to test)