branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

6 Months Ago
Fixed the alignment and size of all the tropical island map markers
6 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
6 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
6 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
6 Months Ago
tweaked material of boat building station to use new texture
6 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
6 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
6 Months Ago
Fixed missing ghost ship map marker
6 Months Ago
Merge from fog_multithread_fix
6 Months Ago
merge from boat_building
6 Months Ago
merge from boat_building
6 Months Ago
merge from boat_building
6 Months Ago
Merge from main
6 Months Ago
merge from floating cities
6 Months Ago
merge from boat_building
6 Months Ago
merge from boat_building
6 Months Ago
Cherrypick 136678 and 136674 from naval_missions
6 Months Ago
Merge from boat_building
6 Months Ago
Merge from main_merge_10_nov
6 Months Ago
turret_head_animations -> naval_update
6 Months Ago
turret_head_animations -> naval_update
6 Months Ago
merge from boat_building
6 Months Ago
added fuse burn mesh to cannon to allow darkening of the fuse as it burns.
6 Months Ago
merge from boat_building
6 Months Ago
removed batching scripts from cargoship prefab
6 Months Ago
turret_head_animations -> naval_update
6 Months Ago
merge from boat_building
6 Months Ago
scientist_boats_ai_improvements_3 -> naval_update
6 Months Ago
merge from deep_sea
6 Months Ago
Disable deep sea in the AutomatedTests scene
6 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
6 Months Ago
Fixed more copypaste merge issues
6 Months Ago
merge from boat_building
6 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
6 Months Ago
Merge from island_scenes
6 Months Ago
Merge from floating_cities
6 Months Ago
Merge from naval_update/floating_cities
6 Months Ago
scientist_boats_improvements_3 -> naval_update
6 Months Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
6 Months Ago
turret_head_animations -> naval_update
6 Months Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
6 Months Ago
merge from floating cities
6 Months Ago
merge from deep_sea
6 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
6 Months Ago
scientist_boat_ai_improvements -> naval_update
6 Months Ago
Add proper null check when dismounting weapon seats
6 Months Ago
Compile fix
6 Months Ago
merge from boat_building
6 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
6 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed