branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

10 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
10 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
10 Months Ago
merge from anchored_boat_mass
10 Months Ago
merge from deepsea_terraintexturing_leak
10 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
10 Months Ago
merge from engine_improved_fuel_access
10 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
10 Months Ago
merge from floating cities
10 Months Ago
Merge from main_merge_31_oct_try_again
10 Months Ago
Merge from shiplighting
10 Months Ago
Merge from foliage_swap
10 Months Ago
merge from boat_building
10 Months Ago
Fix compile error
10 Months Ago
Merge from floating_cities
10 Months Ago
Merge from naval_missions
10 Months Ago
Merge from naval_missions
10 Months Ago
merge from naval_update
10 Months Ago
merge from boat_flipped_wheel_mounting
10 Months Ago
Switch fog of war back to the background thread, seems to work locally?
10 Months Ago
merge from boat_building
10 Months Ago
merge from boat_building
10 Months Ago
compile fixes
10 Months Ago
merge from boat_building
10 Months Ago
turret_viewmodel -> naval_update
10 Months Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
10 Months Ago
boat engines don't apply force when boat isn't in water
10 Months Ago
merge from boat_better_shallow_water_behaviour
10 Months Ago
merge from Sail_Minigun_desc
10 Months Ago
merge from floating_cities
10 Months Ago
Merge from volume_checks
10 Months Ago
merge from boat_building
10 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
10 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
10 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
10 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
10 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
10 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
10 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
10 Months Ago
Cannonball icon
10 Months Ago
Add more playables null checks
10 Months Ago
Fixed protobuf
10 Months Ago
main -> naval_update
10 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
10 Months Ago
merge from terrain_potato_disable
10 Months Ago
Manifest
10 Months Ago
Compile fix, codegen
10 Months Ago
merge from main
10 Months Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
10 Months Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
10 Months Ago
merge from deep_sea