branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

4 Months Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
4 Months Ago
Merge from floating_cities
4 Months Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
4 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
4 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
4 Months Ago
merge from anchored_boat_mass
4 Months Ago
merge from deepsea_terraintexturing_leak
4 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
4 Months Ago
merge from engine_improved_fuel_access
4 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
4 Months Ago
merge from floating cities
4 Months Ago
Merge from main_merge_31_oct_try_again
4 Months Ago
Merge from shiplighting
4 Months Ago
Merge from foliage_swap
4 Months Ago
merge from boat_building
4 Months Ago
Fix compile error
4 Months Ago
Merge from floating_cities
4 Months Ago
Merge from naval_missions
4 Months Ago
Merge from naval_missions
4 Months Ago
merge from naval_update
4 Months Ago
merge from boat_flipped_wheel_mounting
4 Months Ago
Switch fog of war back to the background thread, seems to work locally?
4 Months Ago
merge from boat_building
4 Months Ago
merge from boat_building
4 Months Ago
compile fixes
4 Months Ago
merge from boat_building
4 Months Ago
turret_viewmodel -> naval_update
4 Months Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
4 Months Ago
boat engines don't apply force when boat isn't in water
4 Months Ago
merge from boat_better_shallow_water_behaviour
4 Months Ago
merge from Sail_Minigun_desc
4 Months Ago
merge from floating_cities
4 Months Ago
Merge from volume_checks
4 Months Ago
merge from boat_building
4 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
4 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
4 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
4 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
4 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
4 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
4 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
4 Months Ago
Cannonball icon
4 Months Ago
Add more playables null checks
4 Months Ago
Fixed protobuf
4 Months Ago
main -> naval_update
4 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
5 Months Ago
merge from terrain_potato_disable
5 Months Ago
Manifest
5 Months Ago
Compile fix, codegen
5 Months Ago
merge from main