branchrust_reboot/main/naval_updatecancel
1,575 Commits over 337 Days - 0.19cph!
Fix scientists rushing when grenade throw fails
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
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playables_fixes_2 -> naval_update
Merge from better_npc_grenades
Fix rear turret clipping on the ptboat
Compass reference is broken here too for some reason
pt_boat_2 -> naval_update
Fixed cabinet light bleed on these.
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
merge from fix_portal_clamping -> naval_update
Null check playable graph when setting animator controller
merge from playable_fixes
scientist_boat_fixes_3 -> naval_update
scientist_boat_fixes_3 -> naval_update
merge from buoyancy_deepunderwater_fix
scientist_boat_fixes_3 -> naval_update
scientist_boat_fixes_3 -> naval_update
merge from ai_vehicle_clipping_check_optim
merge from naval_update/deep_sea
scientist_boat_fixes_3 -> naval_update
scientist_boat_fixes_3 -> naval_update
merge from npc_PlayerSyncCycle_optim
merge from playable_fixes
playables_fixes -> naval_update
playables_fixes -> naval_update
merge from naval_update/deep_sea
scientist_boats_gameplay_2 -> naval_update
scientist_boats_gameplay_2 -> naval_update
merge from cannon_animation_fixes
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
merge from extra_tutorial_safety -> naval_update
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
Apply shelf
11708 from aron.s, fixes growable interactions in floating city
Fix being able to open farm door from below