branchrust_reboot/main/naval_updatecancel

1,241 Commits over 275 Days - 0.19cph!

2 Months Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
2 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
2 Months Ago
Cannon FX restoration. Nested them as standalone prefabs.
2 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
2 Months Ago
Fixed farm barge NPC opening door too early
2 Months Ago
Merge from floating_cities
2 Months Ago
scientist_boat_fixes -> naval_update
2 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
2 Months Ago
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
2 Months Ago
Fix oilrigs spawning old scientists after bad merge
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
2 Months Ago
boat_fixes -> naval_update
2 Months Ago
merge from floating cities
2 Months Ago
Fix scientists moonwalking on ghost ships
2 Months Ago
Fix InfoZone NRE from scientists on ghostships
2 Months Ago
Mark two more collision meshes r/w
2 Months Ago
merge npc parenting to naval update.
2 Months Ago
merge back cannon and player animator fixes to naval_update
2 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
2 Months Ago
mounted_turret_reloading -> naval_update
2 Months Ago
Marked remaining floating city collision meshes r/w
2 Months Ago
Fixes for Lumberjack and Outpost scientist NPC's
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from boat_building
2 Months Ago
merge from deep_sea
2 Months Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
2 Months Ago
Merge from boat_building
2 Months Ago
Revert cannon prefab to before it exploded
2 Months Ago
merge from deep_sea
2 Months Ago
merge from main
2 Months Ago
Fix for "Cannon deployment guide incorrect"
2 Months Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
2 Months Ago
merge from deep_sea
2 Months Ago
Merge from naval_update/floating_cities
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Merge from boat_building
2 Months Ago
merge from fix_boat_drift -> naval_update
2 Months Ago
Fix compile error
2 Months Ago
Initial setup to fix scientists trying to shoot through glass
2 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
2 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
2 Months Ago
Fix player model playable graph NRE on other players.
2 Months Ago
Remove log
2 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
2 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
2 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
2 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
2 Months Ago
disabled relief mapping on fish piles material
2 Months Ago
Fix mission item pickup being setup wrong on small oil rig