branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

4 Months Ago
merge from naval_update/island_scenes
4 Months Ago
pt_boat_turrets -> naval_update
4 Months Ago
pt_boat_turrets -> naval_update
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
pt_boat_turrets -> naval_update
4 Months Ago
pt_boat_turrets -> naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
pt_boat_turrets -> naval_update
4 Months Ago
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4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from boat_building
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Naval scientist suit .item setup
4 Months Ago
Merge of PT collision fix
4 Months Ago
Updating large sail rig with fixed vertex painted mesh
4 Months Ago
merge from boat_building
4 Months Ago
removed wind effect from single vert on sails hand crank
4 Months Ago
Merge from foliage_displacement_fix
4 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
4 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
Power off the sails and engines on a boat when editing
4 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
Don't show cannon health bar if mounted
4 Months Ago
Cannon set condition from health on pickup
4 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
4 Months Ago
ghost ship ambient sounds and reverb zones
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
Fixed small ramp not cancelling animation when colliding with a player boat
4 Months Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
4 Months Ago
merge from boat_building
4 Months Ago
Fixing skinning for 50 cal left mesh
4 Months Ago
turretsv2 -> naval_update 🎉
4 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
4 Months Ago
turret_animation_alignment_fix -> naval_update
4 Months Ago
merge from deep_sea
4 Months Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
4 Months Ago
Removed old ballista colliders on cannon
4 Months Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
4 Months Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
4 Months Ago
Remove a fog of war log
4 Months Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
4 Months Ago
merge from boat_building
4 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
4 Months Ago
scientist_boat_ai -> naval_update