branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

9 Months Ago
Compile fix
9 Months Ago
merge from cannon_improvements
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
Increase LOD0 distance on steering wheel
9 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
9 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
9 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
9 Months Ago
Merge from steering_wheels_fix
9 Months Ago
Fix shared names on blackjack machine collision, resolves warning
9 Months Ago
merge from main/naval_update/modular_boat_sounds
9 Months Ago
Fixed boats stopping if the player is on the edge of the plank
9 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
9 Months Ago
Merge from floating_cities
9 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
9 Months Ago
Fix elevators on floating city not working after a server restart
9 Months Ago
merge from force_scene_deep_sea -> naval_update
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
pt_boat_turrets -> naval_update
9 Months Ago
merge from boat_building
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Make sure to clear the deep sea billboard list after killing them
9 Months Ago
Fixed typo on boat building privilege
9 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
9 Months Ago
Remove some dead code
9 Months Ago
added an icon to boat ladder
9 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
9 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
9 Months Ago
CodeGen
9 Months Ago
Merge from main
9 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
9 Months Ago
merge from boat_building
9 Months Ago
merge from boat_building
9 Months Ago
Fixed new scientists not applying damage to shields properly
9 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
9 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
9 Months Ago
Remove voice gen plugin
9 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
9 Months Ago
added boat door icon
9 Months Ago
Merge from floating_cities
9 Months Ago
Merge from main
10 Months Ago
Server compile fix
10 Months Ago
Fixed the alignment and size of all the tropical island map markers
10 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
10 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea