branchrust_reboot/main/naval_updatecancel
1,632 Commits over 337 Days - 0.20cph!
merge from naval_update/island_scenes
pt_boat_turrets -> naval_update
pt_boat_turrets -> naval_update
scientist_boat_ai -> naval_update
pt_boat_turrets -> naval_update
pt_boat_turrets -> naval_update
merge from naval_update/deep_sea
merge from naval_update/deep_sea
pt_boat_turrets -> naval_update
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merge from naval_update/deep_sea
merge from naval_update/deep_sea
put PlayerEnterDeepSea client rpc call back in with correct name
merge from naval_update/deep_sea
Naval scientist suit .item setup
Merge of PT collision fix
Updating large sail rig with fixed vertex painted mesh
removed wind effect from single vert on sails hand crank
Merge from foliage_displacement_fix
Use OverrideMaxHealth instead of SetMaxHealth for boat
Don't allow cancelling reloads on cannons
Fix mount UI displaying even if a cannon is unmountable
Add additional dismount points for the cannon
Fixed being able to place boat building station in canyons
Fixed boat health always appearing as 400 on the client
scientist_boat_ai -> naval_update
Power off the sails and engines on a boat when editing
Fixed being able to deploy boat station through world layer (icebergs mostly)
scientist_boat_ai -> naval_update
Don't show cannon health bar if mounted
Cannon set condition from health on pickup
Mark sails as orange on the deploy guide if they are going to be blocked
ghost ship ambient sounds and reverb zones
scientist_boat_ai -> naval_update
Fixed small ramp not cancelling animation when colliding with a player boat
Mark the cannon base as IsDynamic
Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
Fixing skinning for 50 cal left mesh
turretsv2 -> naval_update 🎉
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
turret_animation_alignment_fix -> naval_update
Possibly fixed cannon getting rotated when mounting while it's parented to something
Removed old ballista colliders on cannon
Fix a MountedWeapon NRE
Add a crosshair to the cannon and a better description
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference
Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
More restrictive steering wheel placement on the sides
Fixed all LODs appearing in the steering wheel guide mesh
Add Assets\Plugins\crosstales back (minus voice plugin folder)
scientist_boat_ai -> naval_update