branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

10 Months Ago
Merge from naval_missions
10 Months Ago
merge from fix_impostors_not_deleting -> naval_update
10 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
10 Months Ago
Partially reverted 134856, causing some issues
10 Months Ago
naval_update/deep_sea -> naval_update
10 Months Ago
scientist_boats_gameplay_2 -> naval_update
10 Months Ago
Merge from boat_building
10 Months Ago
scientist_boats_gameplay_2 -> naval_update
10 Months Ago
merge from naval_update/block_items_boats
10 Months Ago
Merge from boat_building
10 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
10 Months Ago
scientist_boats_gameplay_2 _> naval_update
10 Months Ago
merge from deep_sea
10 Months Ago
Mark small ramp colliders as r/w
10 Months Ago
Restored cargoship global network behaviour to MainIsland
10 Months Ago
Merge: from main - brings bugfix for player not seeing items on cargo ship(and other global networked entities) - new analytics mode (switched off) Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
10 Months Ago
merge from deep_sea
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
10 Months Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
10 Months Ago
Merge from floating_cities
10 Months Ago
Merge from map_work
10 Months Ago
pt_boat_2 -> naval_update
10 Months Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
10 Months Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
10 Months Ago
merge from fix_deep_sea_wipe -> naval_update
10 Months Ago
merge from shorevector_disabled_terrain_fix
10 Months Ago
merge from deep_sea
10 Months Ago
merge from deep_seaa
10 Months Ago
merge from fix_boat_paste -> naval_update
10 Months Ago
Increase deep sea terrain distance from 600m -> 750m
10 Months Ago
Merge from boat_building
10 Months Ago
Fixed floating island map marker text not marked as non static
10 Months Ago
merge from main
10 Months Ago
Revert cargo global network group to Default (from MainIsland)
10 Months Ago
Merge from island_scenes
10 Months Ago
Merge from floating_cities
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
pt_boat_2 -> naval_update
10 Months Ago
merge from deep_sea_repel -> naval_update
10 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
10 Months Ago
merge from cannon_water_fixes
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
merge from naval_update
10 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
10 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
10 Months Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots