branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

6 Months Ago
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6 Months Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
6 Months Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
6 Months Ago
merge from deep_sea
6 Months Ago
merge from boat_building
6 Months Ago
Fix scientists rushing when grenade throw fails
6 Months Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
6 Months Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
6 Months Ago
playables_fixes_2 -> naval_update
6 Months Ago
Merge from better_npc_grenades
6 Months Ago
Fix rear turret clipping on the ptboat
6 Months Ago
Compass reference is broken here too for some reason
6 Months Ago
pt_boat_2 -> naval_update
6 Months Ago
merge from boat_optims
6 Months Ago
Ship lighting progress.
6 Months Ago
merge from boat_building
6 Months Ago
merge from boat_building
6 Months Ago
Fixed cabinet light bleed on these.
6 Months Ago
corrected convar bounds
6 Months Ago
corrected physics bounds
6 Months Ago
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
6 Months Ago
Merge from fog_fixes
6 Months Ago
merge from fix_portal_clamping -> naval_update
7 Months Ago
Merge from map_work
7 Months Ago
Merge from small_ramp
7 Months Ago
Null check playable graph when setting animator controller
7 Months Ago
merge from playable_fixes
7 Months Ago
Merge from boat_building
7 Months Ago
scientist_boat_fixes_3 -> naval_update
7 Months Ago
scientist_boat_fixes_3 -> naval_update
7 Months Ago
merge from buoyancy_deepunderwater_fix
7 Months Ago
scientist_boat_fixes_3 -> naval_update
7 Months Ago
fixed clip check
7 Months Ago
scientist_boat_fixes_3 -> naval_update
7 Months Ago
stupid pooling fix
7 Months Ago
merge from ai_vehicle_clipping_check_optim
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
scientist_boat_fixes_3 -> naval_update
7 Months Ago
scientist_boat_fixes_3 -> naval_update
7 Months Ago
merge from npc_PlayerSyncCycle_optim
7 Months Ago
merge from playable_fixes
7 Months Ago
playables_fixes -> naval_update
7 Months Ago
playables_fixes -> naval_update
7 Months Ago
Possible MapView NRE fix
7 Months Ago
Merge from fog_fixes
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
scientist_boats_gameplay_2 -> naval_update
7 Months Ago
scientist_boats_gameplay_2 -> naval_update
7 Months Ago
merge from cannon_animation_fixes
7 Months Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen