branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

8 Months Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
8 Months Ago
merge from extra_tutorial_safety -> naval_update
8 Months Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
8 Months Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
8 Months Ago
Fix being able to open farm door from below
8 Months Ago
Merge from naval_missions
8 Months Ago
merge from fix_impostors_not_deleting -> naval_update
8 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
8 Months Ago
Partially reverted 134856, causing some issues
8 Months Ago
naval_update/deep_sea -> naval_update
8 Months Ago
scientist_boats_gameplay_2 -> naval_update
8 Months Ago
Merge from boat_building
8 Months Ago
scientist_boats_gameplay_2 -> naval_update
8 Months Ago
merge from naval_update/block_items_boats
8 Months Ago
Merge from boat_building
8 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
8 Months Ago
scientist_boats_gameplay_2 _> naval_update
8 Months Ago
merge from deep_sea
8 Months Ago
Mark small ramp colliders as r/w
8 Months Ago
Restored cargoship global network behaviour to MainIsland
8 Months Ago
Merge: from main - brings bugfix for player not seeing items on cargo ship(and other global networked entities) - new analytics mode (switched off) Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
8 Months Ago
merge from deep_sea
8 Months Ago
merge from naval_update/island_scenes
8 Months Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
8 Months Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
8 Months Ago
Merge from floating_cities
8 Months Ago
Merge from map_work
8 Months Ago
pt_boat_2 -> naval_update
8 Months Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
8 Months Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
8 Months Ago
merge from fix_deep_sea_wipe -> naval_update
8 Months Ago
merge from shorevector_disabled_terrain_fix
8 Months Ago
merge from deep_sea
8 Months Ago
merge from deep_seaa
8 Months Ago
merge from fix_boat_paste -> naval_update
8 Months Ago
Increase deep sea terrain distance from 600m -> 750m
8 Months Ago
Merge from boat_building
8 Months Ago
Fixed floating island map marker text not marked as non static
8 Months Ago
merge from main
8 Months Ago
Revert cargo global network group to Default (from MainIsland)
8 Months Ago
Merge from island_scenes
8 Months Ago
Merge from floating_cities
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
pt_boat_2 -> naval_update
8 Months Ago
merge from deep_sea_repel -> naval_update
8 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
8 Months Ago
merge from cannon_water_fixes
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from naval_update/deep_sea