branchrust_reboot/main/naval_updatecancel
1,575 Commits over 337 Days - 0.19cph!
Merge from naval_missions
merge from fix_impostors_not_deleting -> naval_update
Fixed small ramp getting destroyed when entering/exiting build mode
Partially reverted
134856, causing some issues
naval_update/deep_sea -> naval_update
scientist_boats_gameplay_2 -> naval_update
scientist_boats_gameplay_2 -> naval_update
merge from naval_update/block_items_boats
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
scientist_boats_gameplay_2 _> naval_update
Mark small ramp colliders as r/w
Restored cargoship global network behaviour to MainIsland
Merge: from main
- brings bugfix for player not seeing items on cargo ship(and other global networked entities)
- new analytics mode (switched off)
Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
merge from naval_update/island_scenes
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds
Down to 4 on a 2.5k map, 6 on a 4k map
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
Merge from floating_cities
pt_boat_2 -> naval_update
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
merge from fix_deep_sea_wipe -> naval_update
merge from shorevector_disabled_terrain_fix
merge from fix_boat_paste -> naval_update
Increase deep sea terrain distance from 600m -> 750m
Fixed floating island map marker text not marked as non static
Revert cargo global network group to Default (from MainIsland)
Merge from floating_cities
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
pt_boat_2 -> naval_update
merge from deep_sea_repel -> naval_update
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
merge from cannon_water_fixes
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/island_scenes
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots