branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Small engine skinning fix
6 Months Ago
Compile fix
6 Months Ago
merge from cannon_improvements
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
Increase LOD0 distance on steering wheel
6 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
6 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
6 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
6 Months Ago
Merge from steering_wheels_fix
6 Months Ago
Fix shared names on blackjack machine collision, resolves warning
6 Months Ago
merge from main/naval_update/modular_boat_sounds
6 Months Ago
Fixed boats stopping if the player is on the edge of the plank
6 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
6 Months Ago
Merge from floating_cities
6 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
6 Months Ago
Fix elevators on floating city not working after a server restart
6 Months Ago
merge from force_scene_deep_sea -> naval_update
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
pt_boat_turrets -> naval_update
6 Months Ago
merge from boat_building
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Make sure to clear the deep sea billboard list after killing them
6 Months Ago
Fixed typo on boat building privilege
6 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
6 Months Ago
Remove some dead code
6 Months Ago
added an icon to boat ladder
6 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
6 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
6 Months Ago
CodeGen
6 Months Ago
Merge from main
6 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
6 Months Ago
merge from boat_building
6 Months Ago
merge from boat_building
6 Months Ago
Fixed new scientists not applying damage to shields properly
6 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
6 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
6 Months Ago
Remove voice gen plugin
6 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
6 Months Ago
added boat door icon
6 Months Ago
Merge from floating_cities
6 Months Ago
Merge from main
6 Months Ago
Server compile fix