branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Small engine skinning fix
11 Months Ago
Compile fix
11 Months Ago
merge from cannon_improvements
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Increase LOD0 distance on steering wheel
11 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
11 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
11 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
11 Months Ago
Merge from steering_wheels_fix
11 Months Ago
Fix shared names on blackjack machine collision, resolves warning
11 Months Ago
merge from main/naval_update/modular_boat_sounds
11 Months Ago
Fixed boats stopping if the player is on the edge of the plank
11 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
11 Months Ago
Merge from floating_cities
11 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
11 Months Ago
Fix elevators on floating city not working after a server restart
11 Months Ago
merge from force_scene_deep_sea -> naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
merge from boat_building
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Make sure to clear the deep sea billboard list after killing them
11 Months Ago
Fixed typo on boat building privilege
11 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
11 Months Ago
Remove some dead code
11 Months Ago
added an icon to boat ladder
11 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
11 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
11 Months Ago
CodeGen
11 Months Ago
Merge from main
11 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
11 Months Ago
merge from boat_building
11 Months Ago
merge from boat_building
11 Months Ago
Fixed new scientists not applying damage to shields properly
11 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
11 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
11 Months Ago
Remove voice gen plugin
11 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
11 Months Ago
added boat door icon
11 Months Ago
Merge from floating_cities
11 Months Ago
Merge from main
11 Months Ago
Server compile fix