branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

10 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Months Ago
tweaked material of boat building station to use new texture
10 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
10 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
10 Months Ago
Fixed missing ghost ship map marker
10 Months Ago
Merge from fog_multithread_fix
10 Months Ago
merge from boat_building
10 Months Ago
merge from boat_building
10 Months Ago
merge from boat_building
10 Months Ago
Merge from main
10 Months Ago
merge from floating cities
10 Months Ago
merge from boat_building
10 Months Ago
merge from boat_building
10 Months Ago
Cherrypick 136678 and 136674 from naval_missions
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from main_merge_10_nov
10 Months Ago
turret_head_animations -> naval_update
10 Months Ago
turret_head_animations -> naval_update
10 Months Ago
merge from boat_building
10 Months Ago
added fuse burn mesh to cannon to allow darkening of the fuse as it burns.
10 Months Ago
merge from boat_building
10 Months Ago
removed batching scripts from cargoship prefab
10 Months Ago
turret_head_animations -> naval_update
10 Months Ago
merge from boat_building
10 Months Ago
scientist_boats_ai_improvements_3 -> naval_update
10 Months Ago
merge from deep_sea
10 Months Ago
Disable deep sea in the AutomatedTests scene
10 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
10 Months Ago
Fixed more copypaste merge issues
10 Months Ago
merge from boat_building
10 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
10 Months Ago
Merge from island_scenes
10 Months Ago
Merge from floating_cities
10 Months Ago
Merge from naval_update/floating_cities
10 Months Ago
scientist_boats_improvements_3 -> naval_update
10 Months Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
10 Months Ago
turret_head_animations -> naval_update
10 Months Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
10 Months Ago
merge from floating cities
10 Months Ago
merge from deep_sea
10 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
10 Months Ago
scientist_boat_ai_improvements -> naval_update
10 Months Ago
Add proper null check when dismounting weapon seats
10 Months Ago
Compile fix
10 Months Ago
merge from boat_building
10 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
10 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
10 Months Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
10 Months Ago
Merge from floating_cities
10 Months Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)