branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

7 Months Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
7 Months Ago
Smoother transition walking into the ship's bridge room
7 Months Ago
Fixcars admin command now fuels up boat engines
7 Months Ago
Wider collision gap around the ghost ship mast ladder spot
7 Months Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
7 Months Ago
Fixed boat ladder pickup giving a regular ladder
7 Months Ago
Merge from floating_cities
7 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
7 Months Ago
Merge from foliage_instancing_islands
7 Months Ago
Disable tutorial spawns on both possible deep sea sides
7 Months Ago
More Terrainmeta switchover tweaks
7 Months Ago
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7 Months Ago
Manifest Codegen
7 Months Ago
merge from deep_sea
7 Months Ago
main -> naval_update (BREAKING)
7 Months Ago
Draw general editor prefs in Rust Editor
7 Months Ago
merge disable_deepsea_pref
7 Months Ago
Applied correct materials to both the boat building platform and station.
7 Months Ago
Sail gibs fix "Sail gibs need changing"
7 Months Ago
merge from naval_update/island_scenes
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
7 Months Ago
Unsaved terrain prefab id's
7 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
7 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
7 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
7 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
7 Months Ago
Merge from island_scenes
7 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
7 Months Ago
Merge from floating_cities
7 Months Ago
Update icon of boat stairs block
7 Months Ago
Don't spawn tutorial islands in the deep sea
7 Months Ago
Merge from boat_building
7 Months Ago
Fix TerrainMeta NRE
7 Months Ago
Merge from boat_building
7 Months Ago
Storage room environment volumes on ghost ships is now brighter
7 Months Ago
Raised scattered paper meshes to eliminate zfight on them
7 Months Ago
Removed flickering glass decals from ghost_ships
7 Months Ago
Fixed shifting cover prefab on ghost_ship_b
7 Months Ago
nets ladder volume placement polish
7 Months Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
7 Months Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
7 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
7 Months Ago
Cannon FX restoration. Nested them as standalone prefabs.
7 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
7 Months Ago
Fixed farm barge NPC opening door too early
7 Months Ago
Merge from floating_cities
7 Months Ago
scientist_boat_fixes -> naval_update
7 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
7 Months Ago
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