branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

1 Year Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
1 Year Ago
Smoother transition walking into the ship's bridge room
1 Year Ago
Fixcars admin command now fuels up boat engines
1 Year Ago
Wider collision gap around the ghost ship mast ladder spot
1 Year Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
1 Year Ago
Fixed boat ladder pickup giving a regular ladder
1 Year Ago
Merge from floating_cities
1 Year Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
1 Year Ago
Merge from foliage_instancing_islands
1 Year Ago
Disable tutorial spawns on both possible deep sea sides
1 Year Ago
More Terrainmeta switchover tweaks
1 Year Ago
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1 Year Ago
Manifest Codegen
1 Year Ago
merge from deep_sea
1 Year Ago
main -> naval_update (BREAKING)
1 Year Ago
Draw general editor prefs in Rust Editor
1 Year Ago
merge disable_deepsea_pref
1 Year Ago
Applied correct materials to both the boat building platform and station.
1 Year Ago
Sail gibs fix "Sail gibs need changing"
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
1 Year Ago
Unsaved terrain prefab id's
1 Year Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
1 Year Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
1 Year Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
1 Year Ago
Fixed constant NRE's and profiler errors in WaterCamera
1 Year Ago
Merge from island_scenes
1 Year Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
1 Year Ago
Merge from floating_cities
1 Year Ago
Update icon of boat stairs block
1 Year Ago
Don't spawn tutorial islands in the deep sea
1 Year Ago
Merge from boat_building
1 Year Ago
Fix TerrainMeta NRE
1 Year Ago
Merge from boat_building
1 Year Ago
Storage room environment volumes on ghost ships is now brighter
1 Year Ago
Raised scattered paper meshes to eliminate zfight on them
1 Year Ago
Removed flickering glass decals from ghost_ships
1 Year Ago
Fixed shifting cover prefab on ghost_ship_b
1 Year Ago
nets ladder volume placement polish
1 Year Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
1 Year Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
1 Year Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
1 Year Ago
Cannon FX restoration. Nested them as standalone prefabs.
1 Year Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
1 Year Ago
Fixed farm barge NPC opening door too early
1 Year Ago
Merge from floating_cities
1 Year Ago
scientist_boat_fixes -> naval_update
1 Year Ago
Fix crash when changing mesh quality levels near a ghost ship
1 Year Ago
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