branchrust_reboot/main/naval_updatecancel

589 Commits over 245 Days - 0.10cph!

25 Days Ago
Cannon FX restoration. Nested them as standalone prefabs.
25 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
25 Days Ago
Fixed farm barge NPC opening door too early
25 Days Ago
Merge from floating_cities
25 Days Ago
scientist_boat_fixes -> naval_update
25 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
25 Days Ago
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25 Days Ago
Fix oilrigs spawning old scientists after bad merge
25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
25 Days Ago
boat_fixes -> naval_update
26 Days Ago
merge from floating cities
26 Days Ago
Fix scientists moonwalking on ghost ships
26 Days Ago
Fix InfoZone NRE from scientists on ghostships
26 Days Ago
Mark two more collision meshes r/w
26 Days Ago
merge npc parenting to naval update.
26 Days Ago
merge back cannon and player animator fixes to naval_update
26 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
26 Days Ago
mounted_turret_reloading -> naval_update
26 Days Ago
Marked remaining floating city collision meshes r/w
26 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
26 Days Ago
Merge from boat_building
26 Days Ago
Merge from boat_building
26 Days Ago
merge from deep_sea
26 Days Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
26 Days Ago
Merge from boat_building
26 Days Ago
Revert cannon prefab to before it exploded
26 Days Ago
merge from deep_sea
26 Days Ago
merge from main
26 Days Ago
Fix for "Cannon deployment guide incorrect"
26 Days Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
26 Days Ago
merge from deep_sea
27 Days Ago
Merge from naval_update/floating_cities
27 Days Ago
pt_boat_gameplay_pass -> naval_update
27 Days Ago
Merge from boat_building
27 Days Ago
merge from fix_boat_drift -> naval_update
27 Days Ago
Fix compile error
27 Days Ago
Initial setup to fix scientists trying to shoot through glass
27 Days Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
27 Days Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
27 Days Ago
Fix player model playable graph NRE on other players.
27 Days Ago
Remove log
27 Days Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
27 Days Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
27 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
27 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
27 Days Ago
disabled relief mapping on fish piles material
27 Days Ago
Fix mission item pickup being setup wrong on small oil rig
27 Days Ago
Merge from naval_missions
27 Days Ago
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