branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

55 Days Ago
Fix scientists spawn markers sometimes being placed too far from dwellings on islands, sometimes causing them to spawn in rocks
55 Days Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
55 Days Ago
Change steering wheel lock sound
56 Days Ago
add deep sea version for environment volume properties ocean overrides
56 Days Ago
underwater fog lerping respects reflection.forceupdate
56 Days Ago
Adjust LOD distances on casino structure so that it doesn't get culled before the HLOD kicks in S2P all floating cities
56 Days Ago
Don't allow deployable corpses on boat hulls while in edit mode
56 Days Ago
Remove the hardcoded apple image in the fog of war shader if something breaks, will now just show fully occluded Update the death screen if we receive updated fog images from the server
56 Days Ago
Try setting ruin door to world layer to fix navmesh bug
56 Days Ago
main -> naval_update
56 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
56 Days Ago
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56 Days Ago
Fix scientists sometimes failing to find any good patrol destination and despawning, they will now allow partial paths
56 Days Ago
merge from SmallRamp_Deploy
56 Days Ago
Anchor load fix
56 Days Ago
ghostships - fixed some zfighting with wood planks
56 Days Ago
merge from main
57 Days Ago
Run InitTreeGrid again in PostServerLoad on TreeManager, ensures that any trees that were loaded after the TreeManager during the save/load process are serialised and sent out to players correctly Fixes tree billboards in deep sea not rendering properly after a save/load
57 Days Ago
Merge from main
57 Days Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
59 Days Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
59 Days Ago
Fixed puddle splat issue.
59 Days Ago
Fixed autospawn issues on island 1.
59 Days Ago
Make legacy AI information grid only show gizmo when selected, as it adds a lot of visual noise when looking at oilrigs
59 Days Ago
Flicker fix for ruins.
59 Days Ago
Optimize npc door opening logic, could save up to 0.1ms in best case. Also fixes bugs where doors wouldn't open, or too late.
59 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
59 Days Ago
Update navigation obstacles (s2p) in launch site
59 Days Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
59 Days Ago
Update navigation obstacles (s2p) in missile silo
59 Days Ago
Update navigation obstacles (s2p) in outpost
59 Days Ago
Update navigation obstacles (s2p) in water treatment plant
59 Days Ago
Update navigation obstacles (s2p) in trainyard
59 Days Ago
Update navigation obstacles (s2p) in excavator
59 Days Ago
Update navigation obstacles (s2p) in arctic base
59 Days Ago
Update navigation obstacles (s2p) in airfield
59 Days Ago
Update navigation obstacles (s2p) in military tunnels
59 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
60 Days Ago
Fixed being able to deploy objects on the top of the small ramp
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Months Ago
merge from sprinkler_vis_refactor
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
2 Months Ago
Fix a couple of bugs with boat health after loading
2 Months Ago
Fix respawn position issue when boats are saved during dying
2 Months Ago
Merge from boat_inside_test
2 Months Ago
Set the new ramp colliders to wood material
2 Months Ago
Fix foliage placement orientation on rotated islands