branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

6 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
6 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
6 Months Ago
Merge from main
6 Months Ago
Fixed small ramp colliders not on wood layer Increased resolution of auto generated collider mesh to fix some hioles that should be shootable
6 Months Ago
Emission texture & mat for the deep sea buoy.
6 Months Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
6 Months Ago
Fixed slightly floating crate on docks
6 Months Ago
Fixed z-flickering under casino stairs Another attempt at fixing disco ball flashing Scene2prefab
6 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
6 Months Ago
Remove RTVoice again
6 Months Ago
Some deep sea cleanup and pool leak fixes
6 Months Ago
Map marker edit UI now appears above fog of war
6 Months Ago
Merge from main
6 Months Ago
Inventory null check in Mailbox
6 Months Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
6 Months Ago
Only calculate position and scale once in ImpostorBatching
6 Months Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
6 Months Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
6 Months Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
6 Months Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
6 Months Ago
Fixed negative scale warning on cannon gibs
6 Months Ago
Fixed tutorial islands getting the wrong ID when loading a save
6 Months Ago
Fix player collider not being the right size when waking up for a frame, caused incorrect triggers to be picked up by ForceUpdateTriggers This resulted in the player being affected by the TriggerPlayerForce attached to boat blocks when waking up, which happens when entering/exiting the deep sea
6 Months Ago
Merge from boat_water_fx_optim
6 Months Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
6 Months Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
6 Months Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
6 Months Ago
Collider fixes for plank and ramp, assign wood material
6 Months Ago
Fixed some duplicate collider names on triangle ladder hatch
6 Months Ago
Fixed a tarp on the elevator shaft that had LOD1 at a different position
6 Months Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
6 Months Ago
Missed file
6 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
6 Months Ago
Merge from boat_repair_fixes
6 Months Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
6 Months Ago
merge from boat_optim
6 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
6 Months Ago
Fixed delay when first opening a ramp after entering network range if that ramp was in it's closed state
6 Months Ago
Improved the island appearance on the map, just gradient from sand to grass based on terrain height Better than greyscale, not quite as good as the mainland
6 Months Ago
Possible fix for all boat blocks showing splash fx in builds (should only show when their edge is unobstructed and in the water)
6 Months Ago
Fixed GrowableGenetics and UpdateResourcePings pool leaks
6 Months Ago
Fixed boogie board LOD not marked as dynamic
6 Months Ago
Fixed every impact fx in the deep sea being sand
6 Months Ago
Merge from oven_optim
6 Months Ago
Merge from main
6 Months Ago
Ruins B crate spawn fixes.
6 Months Ago
Fixed some ore floaters on 2 and 3.
6 Months Ago
Fixed a couple of overlapping spawns on 4. S2P
6 Months Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
6 Months Ago
Only show the deep sea toggle map button if the deep sea is open