branchrust_reboot/main/naval_updatecancel
589 Commits over 245 Days - 0.10cph!
merge from naval_update/deep_sea
merge from fix_non_harvestable_trees -> naval_update
pt_boat_gameplay_pass -> naval_update
pt_boat_gameplay_pass -> naval_update
merge from naval_update/deep_sea
merge from more_cannon_fixes
pt_boat_gameplay_pass -> naval_update
merge from naval_update/deep_sea
pt_boat_gameplay_pass -> naval_update
merge from more_cannon_fixes to naval_update
Re-export animation to remove cannon offset
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly
S2P Tropical1, no actual scene changes though
Also removed an allocation when setting up the mesh terrain
Added PT boat 50cal ammo mounts
pt_boat_gameplay_pass -> naval_update
gun_turret -> naval_update
Updating 50 cal fbxs with new bones
50cal single reload, idle and fire block out animation content
Canon animation pose updates to match ballista pose
Updating 50 cal rig pivot points
Merge from naval_update/floating_cities
merge from naval_update/deep_sea
Adding browning single rig fbx
BaseMountable compile fixes
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar
Codegen
scientist_rhib_gameplay_pass_2 -> naval_update
boat_ai_optimisations_2 -> naval_update
boat_ai_optimisations -> naval_update
boat_ai_optimisations_2 -> naval_update
boat_ai_optimisations -> naval_update
merge from cannon_animation
merge from copy_paste_boats -> naval_update
merge from naval_update/floating_cities
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
fix_dumb_name -> naval_update
Move useable by turret check to the serverside
Update 50 Cal Model to include updated bullet belt