branchrust_reboot/main/primitivecancel

1,141 Commits over 62 Days - 0.77cph!

15 Days Ago
Merge from industriallights_skins
15 Days Ago
merge from primitive_gm -> primitive
15 Days Ago
Added a dedicated TerrainCollisionProxy collider for the horses
15 Days Ago
Fixed horses standing on trough in ranches S2P both ranches
15 Days Ago
Make sure to include any passenger when ragdolling the horse driver
15 Days Ago
Fixed horse double saddle culling
15 Days Ago
Forgot a file
15 Days Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
15 Days Ago
Fixing scoop not being skinned on battering ram
15 Days Ago
Updated catapult world colliders, tweaked wheels stiffness
15 Days Ago
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15 Days Ago
Fixed ballista reload end sound not playing
15 Days Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
15 Days Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
15 Days Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
15 Days Ago
Updating battering ram rig with new uvs
15 Days Ago
Increased ballista textures aniso level, less blurry in first person view
15 Days Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
15 Days Ago
merge from primitive_gm -> primitive
15 Days Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
15 Days Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
15 Days Ago
Rotated Crossbow worldmodel again
15 Days Ago
Added right click method to print out npc vending orders into a nice text format
15 Days Ago
Ensured the rest of the siege towers are in the correct bundle
15 Days Ago
Ensured siege tower is in the correct content bundle
15 Days Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
15 Days Ago
Updating battering ram hardware rig
15 Days Ago
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15 Days Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
16 Days Ago
compile fixes
16 Days Ago
4ShotMiniCrossbow -> primitive
16 Days Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
16 Days Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
16 Days Ago
Fix compile errors
16 Days Ago
merge from optimize_prepare_prefabs -> primitive
16 Days Ago
merge from primitive_gm -> primitive
16 Days Ago
Tweaked ballista recoil
16 Days Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
16 Days Ago
Prefab fix.
16 Days Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
16 Days Ago
Screenshake tweaks.
16 Days Ago
Ram stone impacts.
16 Days Ago
Exhaust fixes.
16 Days Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
16 Days Ago
Fixed SiegeWeaponVehicleAudio NREs
16 Days Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
16 Days Ago
Set battering ram seat to mobile, changed dismount hold type
16 Days Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
16 Days Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
17 Days Ago
manifest rebuild