branchrust_reboot/main/primitivecancel
1,141 Commits over 62 Days - 0.77cph!
Merge from industriallights_skins
merge from primitive_gm -> primitive
Added a dedicated TerrainCollisionProxy collider for the horses
Fixed horses standing on trough in ranches
S2P both ranches
Make sure to include any passenger when ragdolling the horse driver
Fixed horse double saddle culling
Closed battering ram cockpit door
Scaled up the wheel a lil bit and added suspension
Fixed battering ram not using its VehicleChassisVisuals
Updated BatteringRamVisuals to move the axles
Cleaned up BaseSiegeWeaponVisuals
Fixing scoop not being skinned on battering ram
Updated catapult world colliders, tweaked wheels stiffness
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Fixed ballista reload end sound not playing
defer gravity death to avoid immediate component destruction in physics callback
- also fixed drag issue causing inconsistent fall damage in some cases
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
Fixed ballista audio, had fun with animation events and cycle offset animation
Updating battering ram rig with new uvs
Increased ballista textures aniso level, less blurry in first person view
Ballista:
Fixed reloading while aiming feeling choppy
Improved the client prediction
Broke the audio tho, needs more work
merge from primitive_gm -> primitive
- Cleaned up siege tower ramp colliders
- Ensured transition onto siege tower ramp and into the door are smooth
Added tiling reinforced glass material. Removed baked AO from battering ram door.
Rotated Crossbow worldmodel again
Added right click method to print out npc vending orders into a nice text format
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
Updating battering ram hardware rig
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cleaned up catapult ragdolling and improved ragdoll mid-air flailing
4ShotMiniCrossbow -> primitive
Show server convars in the find menu while playing in Client/Server mode in the editor
Added a small delay before a weapon can be used after lowering the shield (0.2s)
Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
merge from optimize_prepare_prefabs -> primitive
merge from primitive_gm -> primitive
Fixed teleportteam2me not working correctly, will also now support sleepers
Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
Fixed SiegeWeaponVehicleAudio NREs
Horse server optims, throttled auto avoidance
Added convars to throttle the ground normal update too, so we can fine tune it
Minor client optims
Set battering ram seat to mobile, changed dismount hold type
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
Updated Medieval Single Door FBX to fix gap between the door and door frame