branchrust_reboot/main/primitivecancel
1,101 Commits over 62 Days - 0.74cph!
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
Updating battering ram hardware rig
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
4ShotMiniCrossbow -> primitive
Show server convars in the find menu while playing in Client/Server mode in the editor
Added a small delay before a weapon can be used after lowering the shield (0.2s)
Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
merge from optimize_prepare_prefabs -> primitive
merge from primitive_gm -> primitive
Fixed teleportteam2me not working correctly, will also now support sleepers
Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
Fixed SiegeWeaponVehicleAudio NREs
Horse server optims, throttled auto avoidance
Added convars to throttle the ground normal update too, so we can fine tune it
Minor client optims
Set battering ram seat to mobile, changed dismount hold type
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
Updated Medieval Single Door FBX to fix gap between the door and door frame
Fix wellipets hat skin id conflict with retro tool cupboard
Added a 0.25s cooldown before the shield can be raised after firing a gun
Hopefully fix the player getting stuck in the block state if they die (again)
Don't allow admires while holding shields
Added teleportteam2me command
Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
More text PPtr fixes in crossbow vm controller
Tweaked whats considered rough terrain
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
Prevent gallop gait when riding in rocky uneven terrain
Increased eye position smoothing
Fixed two broken colliders
- Added siege tower prefab info
- Removed colliders in model
Ensured siege tower constuctable has new sounds
Reduced siege tower guide scale again
Prevent siege tower middle door from being open on spawn
Cull siege towers door way later
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
Disable horse collision debug and logs
- Fixed offset siege tower guide
- Decreased guide mesh scale