branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Fixed door skins skin ids
1 Year Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
1 Year Ago
Distortion voodoo to fake the rammed wall shaking on impact.
1 Year Ago
Merge from industriallights_skins
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Added a dedicated TerrainCollisionProxy collider for the horses
1 Year Ago
Fixed horses standing on trough in ranches S2P both ranches
1 Year Ago
Make sure to include any passenger when ragdolling the horse driver
1 Year Ago
Fixed horse double saddle culling
1 Year Ago
Forgot a file
1 Year Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
1 Year Ago
Fixing scoop not being skinned on battering ram
1 Year Ago
Updated catapult world colliders, tweaked wheels stiffness
1 Year Ago
▄ ▄▋▍▆▌▆▇ ▆▍▉▊▊▋▊▊▍ ▉▋▇▍▍▄▅▍▅ ▅▌█▊ ▆▉▍ ▆▅▍▇▌▌▌▅▇ ▍▉▇▄▊█▊▇ ▉▋ ▊▆▇▄▍▉ ▄▅▊█▍▊▊▍ ▊█▉▋▆▅ ▊▍▆▉▄ █▌▌█ ▋▆ ▄▄▉▌ ▊▌▄▍▌▋ ▋▅▊█▆▍▇
1 Year Ago
Fixed ballista reload end sound not playing
1 Year Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
1 Year Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
1 Year Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
1 Year Ago
Updating battering ram rig with new uvs
1 Year Ago
Increased ballista textures aniso level, less blurry in first person view
1 Year Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
1 Year Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
1 Year Ago
Rotated Crossbow worldmodel again
1 Year Ago
Added right click method to print out npc vending orders into a nice text format
1 Year Ago
Ensured the rest of the siege towers are in the correct bundle
1 Year Ago
Ensured siege tower is in the correct content bundle
1 Year Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
1 Year Ago
Updating battering ram hardware rig
1 Year Ago
▍ ▊▊▇▇▄▉ ▋▆▄▋▊█▋ ▉▄▆▆▌▅▆▄▋▊ ▋▆ █ ▉▆▌▇▇▊▇ ▊▋▌▄ ▇▇▄▄▅▇▌▋▌▆█ ▊▅▌ ▊█▋ ▌▌▄▊▄▊▍ ██▊█▍▄▄▋▅▆ ▍█▄▅▌ █▌▍▇ ▅▅▉▋▉▋▆ ▊▌▍▌█ ▆▋ ▅▊▋▊▇▌▋▆▋▉▍▌▅ ▇▊▍█▅▊▋▉▌▌ ▋▅▋▋█ ▆▌▆▋▊▊▍▉▅ ▋█▅▉▍█▄▌▊▉ ▌▄▌█▊ ▋▉ ▅▆▋▍▉▊▄ ▇▍▌ ▇▅▆██▄ ▌▋▋▉▅▊█▌ ▍█▅▍███ ▉▍▅ █▊▌▅▆▌▅ ▆▍▉▋▊ █▄▇▍ ▄▋▍▆▇▉▋▌▄▄ █▄▍ █▇▋▅ ▄▍▋ ▅▊█▌▇▍▊▍ ▅▆▄▅▊██ ▋▉▋▌▍▍
1 Year Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
1 Year Ago
compile fixes
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fix compile errors
1 Year Ago
merge from optimize_prepare_prefabs -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Tweaked ballista recoil
1 Year Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
1 Year Ago
Prefab fix.
1 Year Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
1 Year Ago
Screenshake tweaks.
1 Year Ago
Ram stone impacts.
1 Year Ago
Exhaust fixes.
1 Year Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
1 Year Ago
Fixed SiegeWeaponVehicleAudio NREs
1 Year Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
1 Year Ago
Set battering ram seat to mobile, changed dismount hold type