branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

3 Months Ago
Fixed door skins skin ids
3 Months Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
3 Months Ago
Distortion voodoo to fake the rammed wall shaking on impact.
3 Months Ago
Merge from industriallights_skins
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
3 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
3 Months Ago
Make sure to include any passenger when ragdolling the horse driver
3 Months Ago
Fixed horse double saddle culling
3 Months Ago
Forgot a file
3 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
3 Months Ago
Fixing scoop not being skinned on battering ram
3 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
3 Months Ago
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3 Months Ago
Fixed ballista reload end sound not playing
3 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
3 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
3 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
3 Months Ago
Updating battering ram rig with new uvs
3 Months Ago
Increased ballista textures aniso level, less blurry in first person view
3 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
3 Months Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
3 Months Ago
Rotated Crossbow worldmodel again
3 Months Ago
Added right click method to print out npc vending orders into a nice text format
3 Months Ago
Ensured the rest of the siege towers are in the correct bundle
3 Months Ago
Ensured siege tower is in the correct content bundle
3 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
3 Months Ago
Updating battering ram hardware rig
3 Months Ago
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3 Months Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
3 Months Ago
compile fixes
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
3 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
3 Months Ago
Fix compile errors
3 Months Ago
merge from optimize_prepare_prefabs -> primitive
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Tweaked ballista recoil
3 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
3 Months Ago
Prefab fix.
3 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
3 Months Ago
Screenshake tweaks.
3 Months Ago
Ram stone impacts.
3 Months Ago
Exhaust fixes.
3 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
3 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
3 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
3 Months Ago
Set battering ram seat to mobile, changed dismount hold type