branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Fix compile error from BaseRagdoll
1 Year Ago
made it easier for the player temp ragdolls to stop
1 Year Ago
Louder battering ram impact sound
1 Year Ago
Expand siege tower constructable deploy volume
1 Year Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
1 Year Ago
Travellling vendor will now break siege weapon constructables on the road
1 Year Ago
Fixed crossbow 3p arrows not updating
1 Year Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
1 Year Ago
Damage WIP
1 Year Ago
Make towing visuals rope less loose to avoid it clipping into the floor
1 Year Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
YOLO commit. Around 960 ~ prefabs and meta files
1 Year Ago
Fix mini crossbow backpack offset again
1 Year Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
1 Year Ago
Manifest
1 Year Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Year Ago
Fixed a bug I introduced on doors
1 Year Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
1 Year Ago
Fixed Door OnObjects throwing NRE if entityContents is null
1 Year Ago
wallpaper gallery metas
1 Year Ago
client doesn't assume player ragdoll is always lethal
1 Year Ago
don't let player mount a ragdolled horse
1 Year Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
1 Year Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
1 Year Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
1 Year Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
1 Year Ago
- Ballista Mount blockout
1 Year Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
1 Year Ago
Rust.cs formatting
1 Year Ago
Merge from primitive_gm
1 Year Ago
Hopefully fix shields in a build
1 Year Ago
- LODs adjustments and bolt fix
1 Year Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
1 Year Ago
Added a screenshake and camera recoil to the local player when hit while blocking
1 Year Ago
Battering ram metal impact
1 Year Ago
Battering ram engine exhaust effet
1 Year Ago
Damage states WIP
1 Year Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
1 Year Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
1 Year Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
1 Year Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
1 Year Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
1 Year Ago
Collider fixes
1 Year Ago
Exhaust stuff
1 Year Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
1 Year Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
1 Year Ago
Door FX fixes.
1 Year Ago
Terrain trail FX.
1 Year Ago
Added the exhaust prefab