branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

10 Months Ago
merge from med ak skin branch
10 Months Ago
don't let ragdoll test convar try and ragdoll a client entity
10 Months Ago
Updated mounted ballista and ballista name and shortname Manifest
10 Months Ago
merge from primitive/deployable_ballista
10 Months Ago
Updated knight armour set icons after texture changes
10 Months Ago
Reduced the temp ragdolling maximum time
10 Months Ago
stop trying to kill ragdoll twice
10 Months Ago
don't show health info on temp horse ragdoll
10 Months Ago
Damage states
10 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix metal shield prefab
10 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
10 Months Ago
Merge from knight_armour_desc_change
10 Months Ago
Merge from Shield.Desc.Update
10 Months Ago
Tweaked horse ground angle update rate convar values
10 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
10 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
10 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
10 Months Ago
Horse legs animator tweak, added Transparent layer detection
10 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
10 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
10 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
10 Months Ago
Null check mounted vehicle when trying to notify of player weight change
10 Months Ago
Fix compile error from BaseRagdoll
10 Months Ago
made it easier for the player temp ragdolls to stop
10 Months Ago
Louder battering ram impact sound
10 Months Ago
Expand siege tower constructable deploy volume
10 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
10 Months Ago
Travellling vendor will now break siege weapon constructables on the road
10 Months Ago
Fixed crossbow 3p arrows not updating
10 Months Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
10 Months Ago
Damage WIP
10 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
10 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
10 Months Ago
Fixed NRE when hitting tugboat with the battering ram
10 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
10 Months Ago
Fix mini crossbow backpack offset again
10 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
10 Months Ago
Manifest
10 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
10 Months Ago
Fixed a bug I introduced on doors
10 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
10 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
10 Months Ago
wallpaper gallery metas
10 Months Ago
client doesn't assume player ragdoll is always lethal
10 Months Ago
don't let player mount a ragdolled horse
10 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
10 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
10 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)