branchrust_reboot/main/primitivecancel

1,141 Commits over 62 Days - 0.77cph!

12 Days Ago
merge from primitive/deployable_ballista
12 Days Ago
Updated knight armour set icons after texture changes
12 Days Ago
Reduced the temp ragdolling maximum time
12 Days Ago
stop trying to kill ragdoll twice
12 Days Ago
don't show health info on temp horse ragdoll
13 Days Ago
Damage states
13 Days Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
13 Days Ago
merge from primitive_gm -> primitive
13 Days Ago
Fix metal shield prefab
13 Days Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
13 Days Ago
Merge from knight_armour_desc_change
13 Days Ago
Merge from Shield.Desc.Update
13 Days Ago
Tweaked horse ground angle update rate convar values
13 Days Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
13 Days Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
13 Days Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
13 Days Ago
Horse legs animator tweak, added Transparent layer detection
13 Days Ago
Ram's head collider change when broken Tweaked vehicle server collider
13 Days Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
13 Days Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
13 Days Ago
Null check mounted vehicle when trying to notify of player weight change
13 Days Ago
Fix compile error from BaseRagdoll
13 Days Ago
made it easier for the player temp ragdolls to stop
13 Days Ago
Louder battering ram impact sound
13 Days Ago
Expand siege tower constructable deploy volume
13 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
13 Days Ago
Travellling vendor will now break siege weapon constructables on the road
13 Days Ago
Fixed crossbow 3p arrows not updating
13 Days Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
13 Days Ago
Damage WIP
13 Days Ago
Make towing visuals rope less loose to avoid it clipping into the floor
13 Days Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
13 Days Ago
Fixed NRE when hitting tugboat with the battering ram
13 Days Ago
YOLO commit. Around 960 ~ prefabs and meta files
13 Days Ago
Fix mini crossbow backpack offset again
13 Days Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
13 Days Ago
Manifest
13 Days Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
13 Days Ago
Fixed a bug I introduced on doors
13 Days Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
13 Days Ago
Fixed Door OnObjects throwing NRE if entityContents is null
13 Days Ago
wallpaper gallery metas
13 Days Ago
client doesn't assume player ragdoll is always lethal
13 Days Ago
don't let player mount a ragdolled horse
13 Days Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
13 Days Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
13 Days Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
13 Days Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
13 Days Ago
- Ballista Mount blockout
13 Days Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing