branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
merge from med ak skin branch
1 Year Ago
don't let ragdoll test convar try and ragdoll a client entity
1 Year Ago
Updated mounted ballista and ballista name and shortname Manifest
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Updated knight armour set icons after texture changes
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
stop trying to kill ragdoll twice
1 Year Ago
don't show health info on temp horse ragdoll
1 Year Ago
Damage states
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix metal shield prefab
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Null check mounted vehicle when trying to notify of player weight change
1 Year Ago
Fix compile error from BaseRagdoll
1 Year Ago
made it easier for the player temp ragdolls to stop
1 Year Ago
Louder battering ram impact sound
1 Year Ago
Expand siege tower constructable deploy volume
1 Year Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
1 Year Ago
Travellling vendor will now break siege weapon constructables on the road
1 Year Ago
Fixed crossbow 3p arrows not updating
1 Year Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
1 Year Ago
Damage WIP
1 Year Ago
Make towing visuals rope less loose to avoid it clipping into the floor
1 Year Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
YOLO commit. Around 960 ~ prefabs and meta files
1 Year Ago
Fix mini crossbow backpack offset again
1 Year Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
1 Year Ago
Manifest
1 Year Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Year Ago
Fixed a bug I introduced on doors
1 Year Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
1 Year Ago
Fixed Door OnObjects throwing NRE if entityContents is null
1 Year Ago
wallpaper gallery metas
1 Year Ago
client doesn't assume player ragdoll is always lethal
1 Year Ago
don't let player mount a ragdolled horse
1 Year Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
1 Year Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
1 Year Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)