branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Improved horse collision damage detection, balancing
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
1 Year Ago
Compile fixes
1 Year Ago
Fixed hip motion jittering when pressing ctrl
1 Year Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
1 Year Ago
Ram exhaust prefab WIP.
1 Year Ago
Ram lighting & instruments.
1 Year Ago
Ram lighting tweak.
1 Year Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
1 Year Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
1 Year Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
1 Year Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
1 Year Ago
Fixed new horses not claimable at ranches
1 Year Ago
Catapult ammo world model prefabs
1 Year Ago
Ram lighting.
1 Year Ago
lots of siege weapn sounds (few things still WIP)
1 Year Ago
Light texture.
1 Year Ago
Headlight mats enabled+disabled.
1 Year Ago
Same fire effect rotation fix for battering ram and ballista
1 Year Ago
Tuned screenshake on fire.
1 Year Ago
Boulder impact matches target normal.
1 Year Ago
Moved to the correct folder.
1 Year Ago
Catapult fire effect rotation fix
1 Year Ago
Missing file.
1 Year Ago
Catapult fire.
1 Year Ago
In water effects and head motion Skidding effects
1 Year Ago
Tweak to make transition between basket mesh into projectile state more seamless.
1 Year Ago
Boulder FX & polish.
1 Year Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
1 Year Ago
Added catapult.fire command
1 Year Ago
Fixed catapult admin reload not updating the animation
1 Year Ago
Horse swimming animations, effects and audio
1 Year Ago
Boulder impacts.
1 Year Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
1 Year Ago
Submitting updated battering ram rigged mesh
1 Year Ago
Include the Vehicle_Detailed in the horse grounded checks
1 Year Ago
Yet another fix for the broken horse backward movement animation
1 Year Ago
Horse fall damage first pass Tweaked collision damage and gravity
1 Year Ago
Changed colour of headlight in LOD3 diff
1 Year Ago
Compile fix
1 Year Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
Rin
1 Year Ago
Reapplied improved Medieval Barricade deployment
1 Year Ago
Various ammo & impact related.
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Impact iteration