branchrust_reboot/main/primitivecancel
1,101 Commits over 62 Days - 0.74cph!
4ShotMiniCrossbow -> primitive
Improved horse collision damage detection, balancing
4ShotMiniCrossbow -> primitive
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets
Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall
Catapult expolsive ammo crafting cost more in-line with traditional rockets
Catapult incen ammo explosionRadius 6 to help with inaccuracies
Catapult incen ammo crafting inline wtih traditional rockets
Disable improvised shield (for now)
Reinforced Wood sheild WB1 (wood default, metal WB2)
Mini crossbow cost reduction, reduced rope and gear requirment
Battering ram head repair 200 HQM
Heavy plate armour takes additional damage from heat type sources, fire arrows for example
Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode)
All subject to change.
Fixed hip motion jittering when pressing ctrl
Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
Ram lighting & instruments.
Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
Updated horse phrases
Added setforsale command
Hidden old unused saddle
Fixed new horses not claimable at ranches
Catapult ammo world model prefabs
lots of siege weapn sounds (few things still WIP)
Headlight mats enabled+disabled.
Same fire effect rotation fix for battering ram and ballista
Tuned screenshake on fire.
Boulder impact matches target normal.
Moved to the correct folder.
Catapult fire effect rotation fix
In water effects and head motion
Skidding effects
Tweak to make transition between basket mesh into projectile state more seamless.
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Fixed catapult admin reload not updating the animation
Horse swimming animations, effects and audio
Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
Submitting updated battering ram rigged mesh
Include the Vehicle_Detailed in the horse grounded checks
Yet another fix for the broken horse backward movement animation
Horse fall damage first pass
Tweaked collision damage and gravity
Changed colour of headlight in LOD3 diff
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled
+ some server optimisations
Reapplied improved Medieval Barricade deployment
Various ammo & impact related.
Remove a debug toggle shield option that was accidentally left in
Mini crossbow can now be used with shields
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
Update knight armour vest with new id to fix conflict (10287)