branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
1 Year Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
1 Year Ago
manifest rebuild
1 Year Ago
Manifest
1 Year Ago
Fix wellipets hat skin id conflict with retro tool cupboard
1 Year Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
1 Year Ago
Hopefully fix the player getting stuck in the block state if they die (again)
1 Year Ago
Don't allow admires while holding shields
1 Year Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
1 Year Ago
Compile fix
1 Year Ago
More text PPtr fixes in crossbow vm controller
1 Year Ago
Tweaked whats considered rough terrain
1 Year Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
1 Year Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
1 Year Ago
Fixed two broken colliders
1 Year Ago
- Added siege tower prefab info - Removed colliders in model
1 Year Ago
Ensured siege tower constuctable has new sounds
1 Year Ago
Reduced siege tower guide scale again
1 Year Ago
Minicrossbow compile fix
1 Year Ago
Prevent siege tower middle door from being open on spawn
1 Year Ago
Cull siege towers door way later
1 Year Ago
network++
1 Year Ago
Increased siege tower constructable prevent building
1 Year Ago
Fixed incorrect entity extents
1 Year Ago
Ensured crossbow sits correctly on players back with and without a backpack
1 Year Ago
Disable horse collision debug and logs
1 Year Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Improved horse collision damage detection, balancing
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
1 Year Ago
Compile fixes
1 Year Ago
Fixed hip motion jittering when pressing ctrl
1 Year Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
1 Year Ago
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1 Year Ago
Ram exhaust prefab WIP.
1 Year Ago
Ram lighting & instruments.
1 Year Ago
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1 Year Ago
Ram lighting tweak.
1 Year Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
1 Year Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
1 Year Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
1 Year Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
1 Year Ago
Fixed new horses not claimable at ranches
1 Year Ago
Catapult ammo world model prefabs
1 Year Ago
Ram lighting.
1 Year Ago
lots of siege weapn sounds (few things still WIP)
1 Year Ago
Light texture.
1 Year Ago
Headlight mats enabled+disabled.
1 Year Ago
Same fire effect rotation fix for battering ram and ballista