branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

3 Months Ago
Tuned screenshake on fire.
3 Months Ago
Boulder impact matches target normal.
3 Months Ago
Moved to the correct folder.
3 Months Ago
Catapult fire effect rotation fix
3 Months Ago
Missing file.
3 Months Ago
Catapult fire.
3 Months Ago
In water effects and head motion Skidding effects
3 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
3 Months Ago
Boulder FX & polish.
3 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
3 Months Ago
Added catapult.fire command
3 Months Ago
Fixed catapult admin reload not updating the animation
3 Months Ago
Horse swimming animations, effects and audio
3 Months Ago
Boulder impacts.
3 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
3 Months Ago
Submitting updated battering ram rigged mesh
3 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
3 Months Ago
Yet another fix for the broken horse backward movement animation
3 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
3 Months Ago
Changed colour of headlight in LOD3 diff
3 Months Ago
Compile fix
3 Months Ago
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3 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
Rin
3 Months Ago
Reapplied improved Medieval Barricade deployment
3 Months Ago
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3 Months Ago
Various ammo & impact related.
3 Months Ago
Remove a debug toggle shield option that was accidentally left in
3 Months Ago
Mini crossbow can now be used with shields
3 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
3 Months Ago
Update knight armour vest with new id to fix conflict (10287)
3 Months Ago
Impact iteration
3 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
3 Months Ago
Can build siege weapons on roads
3 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
3 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
3 Months Ago
Horses client side optimizations
3 Months Ago
Can open top siege tower door even if you are close to it
3 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
3 Months Ago
Horse decay
3 Months Ago
Increased top ladder trigger volume on Siege Tower
3 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
3 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
3 Months Ago
Tweaked horse player collider height
3 Months Ago
- Ballista Gibs missing material fix
3 Months Ago
merge from Medieval_Barricade_Unique_Desc
3 Months Ago
merge from Medieval_Barricade
3 Months Ago
Merge from main
3 Months Ago
Updated knight items to not overlap ids with lunar new year content