branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Tuned screenshake on fire.
1 Year Ago
Boulder impact matches target normal.
1 Year Ago
Moved to the correct folder.
1 Year Ago
Catapult fire effect rotation fix
1 Year Ago
Missing file.
1 Year Ago
Catapult fire.
1 Year Ago
In water effects and head motion Skidding effects
1 Year Ago
Tweak to make transition between basket mesh into projectile state more seamless.
1 Year Ago
Boulder FX & polish.
1 Year Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
1 Year Ago
Added catapult.fire command
1 Year Ago
Fixed catapult admin reload not updating the animation
1 Year Ago
Horse swimming animations, effects and audio
1 Year Ago
Boulder impacts.
1 Year Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
1 Year Ago
Submitting updated battering ram rigged mesh
1 Year Ago
Include the Vehicle_Detailed in the horse grounded checks
1 Year Ago
Yet another fix for the broken horse backward movement animation
1 Year Ago
Horse fall damage first pass Tweaked collision damage and gravity
1 Year Ago
Changed colour of headlight in LOD3 diff
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
Rin
1 Year Ago
Reapplied improved Medieval Barricade deployment
1 Year Ago
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1 Year Ago
Various ammo & impact related.
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Impact iteration
1 Year Ago
Cant build siege weapon constructables when intersecting with a vehicle
1 Year Ago
Can build siege weapons on roads
1 Year Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
1 Year Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
1 Year Ago
Horses client side optimizations
1 Year Ago
Can open top siege tower door even if you are close to it
1 Year Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
1 Year Ago
Horse decay
1 Year Ago
Increased top ladder trigger volume on Siege Tower
1 Year Ago
Make scopes less of a big deal FOV wise on the mini crossbow
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Fixed horses stuck in sliding state Increased max slope angle
1 Year Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
1 Year Ago
Tweaked horse player collider height
1 Year Ago
- Ballista Gibs missing material fix
1 Year Ago
merge from Medieval_Barricade_Unique_Desc
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
Merge from main
1 Year Ago
Updated knight items to not overlap ids with lunar new year content