branchrust_reboot/main/primitivecancel

1,138 Commits over 62 Days - 0.76cph!

19 Days Ago
In water effects and head motion Skidding effects
19 Days Ago
Tweak to make transition between basket mesh into projectile state more seamless.
19 Days Ago
Boulder FX & polish.
19 Days Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
19 Days Ago
Added catapult.fire command
19 Days Ago
Fixed catapult admin reload not updating the animation
19 Days Ago
Horse swimming animations, effects and audio
19 Days Ago
Boulder impacts.
19 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
19 Days Ago
Submitting updated battering ram rigged mesh
19 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
19 Days Ago
Yet another fix for the broken horse backward movement animation
19 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
19 Days Ago
Changed colour of headlight in LOD3 diff
19 Days Ago
Compile fix
19 Days Ago
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19 Days Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
Rin
19 Days Ago
Reapplied improved Medieval Barricade deployment
19 Days Ago
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20 Days Ago
Various ammo & impact related.
20 Days Ago
Remove a debug toggle shield option that was accidentally left in
20 Days Ago
Mini crossbow can now be used with shields
20 Days Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
20 Days Ago
Update knight armour vest with new id to fix conflict (10287)
20 Days Ago
Impact iteration
20 Days Ago
Cant build siege weapon constructables when intersecting with a vehicle
20 Days Ago
Can build siege weapons on roads
20 Days Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
20 Days Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
20 Days Ago
Horses client side optimizations
20 Days Ago
Can open top siege tower door even if you are close to it
20 Days Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
20 Days Ago
Horse decay
20 Days Ago
Increased top ladder trigger volume on Siege Tower
20 Days Ago
Make scopes less of a big deal FOV wise on the mini crossbow
20 Days Ago
4ShotMiniCrossbow -> primitive
20 Days Ago
Fixed horses stuck in sliding state Increased max slope angle
20 Days Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
20 Days Ago
Tweaked horse player collider height
20 Days Ago
- Ballista Gibs missing material fix
20 Days Ago
merge from Medieval_Barricade_Unique_Desc
20 Days Ago
merge from Medieval_Barricade
21 Days Ago
Merge from main
21 Days Ago
Updated knight items to not overlap ids with lunar new year content
21 Days Ago
Manifest update, seems to resolve triangle floor hatch issue locally
21 Days Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
21 Days Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
21 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
21 Days Ago
Subtract 110734, needs more investigation
21 Days Ago
Orientation fuckaroo & fx offsets