branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

10 Months Ago
Tuned screenshake on fire.
10 Months Ago
Boulder impact matches target normal.
10 Months Ago
Moved to the correct folder.
10 Months Ago
Catapult fire effect rotation fix
10 Months Ago
Missing file.
10 Months Ago
Catapult fire.
10 Months Ago
In water effects and head motion Skidding effects
10 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
10 Months Ago
Boulder FX & polish.
10 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
10 Months Ago
Added catapult.fire command
10 Months Ago
Fixed catapult admin reload not updating the animation
10 Months Ago
Horse swimming animations, effects and audio
10 Months Ago
Boulder impacts.
10 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
10 Months Ago
Submitting updated battering ram rigged mesh
10 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
10 Months Ago
Yet another fix for the broken horse backward movement animation
10 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
10 Months Ago
Changed colour of headlight in LOD3 diff
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
Rin
10 Months Ago
Reapplied improved Medieval Barricade deployment
10 Months Ago
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10 Months Ago
Various ammo & impact related.
10 Months Ago
Remove a debug toggle shield option that was accidentally left in
10 Months Ago
Mini crossbow can now be used with shields
10 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
10 Months Ago
Update knight armour vest with new id to fix conflict (10287)
10 Months Ago
Impact iteration
10 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
10 Months Ago
Can build siege weapons on roads
10 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
10 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
10 Months Ago
Horses client side optimizations
10 Months Ago
Can open top siege tower door even if you are close to it
10 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
10 Months Ago
Horse decay
10 Months Ago
Increased top ladder trigger volume on Siege Tower
10 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
10 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
10 Months Ago
Tweaked horse player collider height
10 Months Ago
- Ballista Gibs missing material fix
10 Months Ago
merge from Medieval_Barricade_Unique_Desc
10 Months Ago
merge from Medieval_Barricade
10 Months Ago
Merge from main
10 Months Ago
Updated knight items to not overlap ids with lunar new year content