branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Added hatch FX.
1 Year Ago
Compile fix
1 Year Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
1 Year Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
1 Year Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
1 Year Ago
Tweaked battering ram door max angles
1 Year Ago
New battering ram dismount pos
1 Year Ago
Metal impacts.
1 Year Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
1 Year Ago
Removed the 30s repair delay on the battering ram head
1 Year Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
1 Year Ago
Fixed ballista not repairable when hammering its subentity
1 Year Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
1 Year Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
1 Year Ago
Make sure to stop any stationary siege weapon chassis visual update tick
1 Year Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
1 Year Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
1 Year Ago
Removed ballista pulling interaction
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Battering ram headlight toggle
1 Year Ago
Tweaked battering ram cockpit colliders
1 Year Ago
Ballista material fix
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ram impact interior FX.
1 Year Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
1 Year Ago
Fixed door skins skin ids
1 Year Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
1 Year Ago
Distortion voodoo to fake the rammed wall shaking on impact.
1 Year Ago
Merge from industriallights_skins
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Added a dedicated TerrainCollisionProxy collider for the horses
1 Year Ago
Fixed horses standing on trough in ranches S2P both ranches
1 Year Ago
Make sure to include any passenger when ragdolling the horse driver
1 Year Ago
Fixed horse double saddle culling
1 Year Ago
Forgot a file
1 Year Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
1 Year Ago
Fixing scoop not being skinned on battering ram
1 Year Ago
Updated catapult world colliders, tweaked wheels stiffness
1 Year Ago
Fixed ballista reload end sound not playing
1 Year Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
1 Year Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
1 Year Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
1 Year Ago
Updating battering ram rig with new uvs
1 Year Ago
Increased ballista textures aniso level, less blurry in first person view
1 Year Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
1 Year Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
1 Year Ago
Rotated Crossbow worldmodel again
1 Year Ago
Added right click method to print out npc vending orders into a nice text format