branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
1 Year Ago
- Ballista Mount blockout
1 Year Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
1 Year Ago
Rust.cs formatting
1 Year Ago
▍ ▄▉▇▄▅▄▇ ▇▆▄▉▅ ▍▋▇ ▍▍ █▍▉█▌▄▊▅█ ▅▉▉▋▄ ▋▇▍▆ ▋▊▆▉▇▍ ▌▊▉▇▍▌▆ ▋█▆
1 Year Ago
Merge from primitive_gm
1 Year Ago
Hopefully fix shields in a build
1 Year Ago
- LODs adjustments and bolt fix
1 Year Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
1 Year Ago
Added a screenshake and camera recoil to the local player when hit while blocking
1 Year Ago
Battering ram metal impact
1 Year Ago
Battering ram engine exhaust effet
1 Year Ago
Damage states WIP
1 Year Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
1 Year Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
1 Year Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
1 Year Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
1 Year Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
1 Year Ago
Collider fixes
1 Year Ago
Exhaust stuff
1 Year Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
1 Year Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
1 Year Ago
Door FX fixes.
1 Year Ago
Terrain trail FX.
1 Year Ago
Added the exhaust prefab
1 Year Ago
Added hatch FX.
1 Year Ago
Compile fix
1 Year Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
1 Year Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
1 Year Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
1 Year Ago
Tweaked battering ram door max angles
1 Year Ago
New battering ram dismount pos
1 Year Ago
Metal impacts.
1 Year Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
1 Year Ago
Removed the 30s repair delay on the battering ram head
1 Year Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
1 Year Ago
Fixed ballista not repairable when hammering its subentity
1 Year Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
1 Year Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
1 Year Ago
Make sure to stop any stationary siege weapon chassis visual update tick
1 Year Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
1 Year Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
1 Year Ago
Removed ballista pulling interaction
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Battering ram headlight toggle
1 Year Ago
Tweaked battering ram cockpit colliders
1 Year Ago
Ballista material fix
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ram impact interior FX.
1 Year Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse