branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
11 Months Ago
- Ballista Mount blockout
11 Months Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
11 Months Ago
Rust.cs formatting
11 Months Ago
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11 Months Ago
Merge from primitive_gm
11 Months Ago
Hopefully fix shields in a build
11 Months Ago
- LODs adjustments and bolt fix
11 Months Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
11 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
11 Months Ago
Battering ram metal impact
11 Months Ago
Battering ram engine exhaust effet
11 Months Ago
Damage states WIP
11 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
11 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
11 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
11 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
11 Months Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
11 Months Ago
Collider fixes
11 Months Ago
Exhaust stuff
11 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
11 Months Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
11 Months Ago
Door FX fixes.
11 Months Ago
Terrain trail FX.
11 Months Ago
Added the exhaust prefab
11 Months Ago
Added hatch FX.
11 Months Ago
Compile fix
11 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
11 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
11 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
11 Months Ago
Tweaked battering ram door max angles
11 Months Ago
New battering ram dismount pos
11 Months Ago
Metal impacts.
11 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
11 Months Ago
Removed the 30s repair delay on the battering ram head
11 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
11 Months Ago
Fixed ballista not repairable when hammering its subentity
11 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
11 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
11 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
11 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
11 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
11 Months Ago
Removed ballista pulling interaction
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Battering ram headlight toggle
11 Months Ago
Tweaked battering ram cockpit colliders
11 Months Ago
Ballista material fix
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Ram impact interior FX.
11 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse