branchrust_reboot/maincancel

36,126 Commits over 4,352 Days - 0.35cph!

23 Days Ago
Merge from island_cliff_water_fix
23 Days Ago
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23 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
23 Days Ago
Atmosphere & triggers.
23 Days Ago
Final lighting sans atmos volume & culler.
23 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
23 Days Ago
These static candles shouldn't be shadowcasting like that.
24 Days Ago
Lighting prefab.
24 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
24 Days Ago
Lighthouse lighting prefab V2 (not applied)
25 Days Ago
merge from deepsea_fixes
25 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
25 Days Ago
server_browser_phrase_fix -> main
25 Days Ago
merge from deepsea_fixes
25 Days Ago
merge cannon_fuseburn to main
25 Days Ago
merge from deepsea_fixes
25 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
25 Days Ago
boat_highspeed_parenting_fix -> main
25 Days Ago
merge from /indirect_instancing
25 Days Ago
Merge from turret_paintball_fixes
25 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
25 Days Ago
Fix naval scientist laser sight not being on during the day
25 Days Ago
delay_browser_changes -> main
25 Days Ago
Fix FSMTransitionBase.get_Senses NRE
25 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
25 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
26 Days Ago
Scene2prefab
26 Days Ago
Scene2prefab
26 Days Ago
Scene2prefab
26 Days Ago
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26 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
26 Days Ago
merge from boxes_dlc
26 Days Ago
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26 Days Ago
Merge from shipping container optimizations
26 Days Ago
Committed missing collider mesh for deep sea signal computer
26 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
26 Days Ago
merge from wire_shader_pixel_scaling
26 Days Ago
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26 Days Ago
Fix PartialMobileStaticGrid NRE on startup
26 Days Ago
Fixed store skin tile header text wrapping issue
26 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
26 Days Ago
Merge from bushfix
26 Days Ago
Merge from boxes_dlc
26 Days Ago
Merge from signalcomputercollider
26 Days Ago
Merge from mobile_grid_fixes
26 Days Ago
merge from deepsea_fixes
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Merge from tunnet_netgroup_fix