31,957 Commits over 4,018 Days - 0.33cph!
merge from horsesaddle_nre_fix
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merge from fix_runtime_profiling_pooling -> main
Merge from crafting_update
merge from new_kill_commands
merge from fix_copy_paste_duplicate_entities -> main
merge from ballista_mat_fix
merge from crafting_update
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merge from crafting_update
merge from visual_cooking
merge from store-ui-frontiers-update
merge from crafting_update
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Added position / rotation information to debugboatissue
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Fixed missing small water catcher from io workbench
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant.
No functionality change, removing commented out code only.
merge from from fix_camper_map_marker_unclaim -> main
merge from fix_protobuf_model_state_pooling -> main
merge from triggerbase_exclude_layers
merge from premium_servers -> main
fixed techtree 1 WB2 shortcut unlock
merge from save265 - staging wipe
merge from buildingprivilege_cache_fix
merge from new_kill_commands
merge from premium_servers -> main
merge from new_kill_commands
merge from wood_armor_crafting
merge from ballista_mat_fix
Merge from fix_no_scientists_on_cargoship
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
Merge: from eventrecord_allocs
- Reduces the number of allocations caused by our server-side analytics
- New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior.
Tests: ran existing analytics unit tests, booted server in editor.
merge from effectscale_fix
merge from buildingprivilege_cache_fix
merge from tech-tree-ux-improvements
Fixed kickall command using the second argument instead of the first for the kick reason
Merge from prim_rust+_shop_fix
Merge from minicrossbow_sight_fix