branchrust_reboot/maincancel

33,807 Commits over 4,171 Days - 0.34cph!

20 Days Ago
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21 Days Ago
merge from cctv_helper_convars --> main
21 Days Ago
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merge from fix_light_dynamic_lods --> main
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merge from minicopter_damagefx --> main
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team_bag_labels -> main
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Merge material changes for indirect instancing
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Merge indirect instancing tools (standalone edition)
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chicken_coop_indoor_sunlight -> main
21 Days Ago
screen_rocket_distortion_fix -> main
21 Days Ago
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21 Days Ago
Merge from underwater_lab_windows_fix
21 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
21 Days Ago
Merge from door_lock_pickup
22 Days Ago
team_bag_labels -> main
22 Days Ago
team_bag_labels -> main
22 Days Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
22 Days Ago
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22 Days Ago
merge from localization_improvements/fixes
22 Days Ago
merge from localization_improvements/fixes
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merge from fix_facepunchsteamworks_build
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merge from localization_improvements/fixes
22 Days Ago
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22 Days Ago
merge from storepreload_nre_fix
22 Days Ago
merge from friendsmenu_fix
22 Days Ago
merge from localization_improvements/fixes
22 Days Ago
Merge from prefabmode_lighting_fixes
24 Days Ago
merge from localization_improvements
24 Days Ago
merge from localization_improvements
24 Days Ago
merge from localization_improvements
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merge from localization_improvements
25 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
25 Days Ago
Fix merge from addtional_workshop_screenshots
25 Days Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
25 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
25 Days Ago
merge from skinviewer_woodendoubledoor_fix
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merge from store_newitems_fix
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merge from glowdetection_tool_fix
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more_browser_fixes -> main
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merge from tmp_error_fix
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merge from tmp_error_fix
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work around crash when undoing changes on Sky Dome when playing
27 Days Ago
fix_server_browser_missing_servers -> main
27 Days Ago
tutorial_mission_reset_nre_fix -> main
27 Days Ago
tutorial_mission_reset_nre_fix -> main