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115,281 Commits over 3,959 Days - 1.21cph!

4 Years Ago
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4 Years Ago
merge from hapis2020_cherrypickeroo (Hapis Update)
4 Years Ago
merge from main
4 Years Ago
Mergable
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
Forest spawns WIP
4 Years Ago
Final ore spawn topo masking
4 Years Ago
Added 3p jackhammer holdtype anims, override controller, re-exported world model, updated positioning & holster offest in .entity, removed offset values in .worldmodel, updated bounds on both prefabs
4 Years Ago
More topos/backup
4 Years Ago
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4 Years Ago
merge from Jan_bundle_limits_crunch
4 Years Ago
enabled crunch compression on some large offending mats
4 Years Ago
Topo mask backup
4 Years Ago
More list fixes.
4 Years Ago
More fixes
4 Years Ago
merge from /BullMask
4 Years Ago
Phrases
4 Years Ago
merge from main
4 Years Ago
Renamed to Ox Mask
4 Years Ago
item setup + icon
4 Years Ago
Moved the computers to market terminal prefab
4 Years Ago
Marketplace shipping container material
4 Years Ago
Marketplace kitbash
4 Years Ago
Add more error checking to the terminal in case its parent isn't valid Fix delivery timing out instantly after a few min of uptime Fix kinematic warning on client Remove some debug logs
4 Years Ago
Don't update commandbuffers if underlying renderer is disabled.
4 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
4 Years Ago
Going through the bug list
4 Years Ago
Changed tunnel entrance environment volume from underground to building
4 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
4 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
4 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
4 Years Ago
Tunnel entrance prefab update to include greybox mesh
4 Years Ago
Corridor prefab environment / water / terrain volumes
4 Years Ago
Tunnel corridor prefab updates
4 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
4 Years Ago
Updated lots of misc VM prefabs
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Revert SetFlag change, just compare oldflags and newflags
4 Years Ago
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4 Years Ago
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
4 Years Ago
Drone flight sounds
4 Years Ago
Don't allow ordering if vending machines are blocked off
4 Years Ago
SetFlag now returns whether the flag was actually set Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)
4 Years Ago
player spawn rules
4 Years Ago
Topo cleanup