115,297 Commits over 3,959 Days - 1.21cph!
Updated lots of misc VM prefabs
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
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Revert SetFlag change, just compare oldflags and newflags
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Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
Don't allow ordering if vending machines are blocked off
SetFlag now returns whether the flag was actually set
Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)
Move life story category updates (for rich presence) into a budgeted update
Move flame turret position check to happen before building privilege check since that check is so expensive
More topos. Buncha more fixes.
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All default melee weapon prefabs
Jackhammer vm - added admire anim & hooked up in animator
Brain sense query optimization when exclusively looking for players
Order expiry will now update state after the expiry time
First batch of post-testing fixes
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
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Lazer mount positioning fix
Road tunnel PHer colliders, layers, and into content bundle
Set up viewmodel attire prefabs
Road tunnel placeholder material fixes.
Set up viewmodel attachments.