128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Add industrial splitters and combiners
Fixed electric oven load/save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace now compatible with conveyors, items can be deposited into the inputs and extracted from the outputs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better text centering - the automatic layout never quite gets this right, it always puts the text a little above center.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto-layout improvement to handle overlapping cards
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Integrate art, icon thumbnail, etc
Consolidate art and prefab folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changing Surrender to Abandon, no half bet back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic monitor UI layout for the small Blackjack monitors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ElectricFurnace (art)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace IO integration
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed handling of the player having 21
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only show CPU time in perf 6, show breakdown of CPU time in perf 7
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow using storage on locked vehicles without a key IF the player is already mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed extra cursed levitating cauldron (using incorrect layers)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Fixed camper BBQ output slots sometimes show as locked
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from FixB - resolves all outstanding known issues relating to layer changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Seedling destroy fix option B: Revert all ragdoll layer changes on plants, and remove ragdoll collision from the vehicle layer again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Seedling destroy fix option A: Allow Melee attacks to hit the Debris layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> performance_sampling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nucelar missile silo progress 
Finished all LOD0 meshes and placed prefabs in the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sample navmesh issue in positiontracker when switching nav types
 
                
                
                
                
                
             
         
        
            
            
            
                
                terminal building - fixed an offset on the pivots
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                terminal exterior LODs/Colliders - prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added  a compass pet marker.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged from lumberjack_eyes_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove hidden inventory slots on workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                full manifest rebuild - build times
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from lumberjack_skins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field
Added "Tools/Skins/Find redirect issues"
Fixed some issues with DLC handling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent duplicates appearing in the skin picker in some cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tuna can wall light refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Repair bench now works with redirects without skin assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for world pos info not showing world info non-admins
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on allowing redirect skin items to work without skin assets
Added support for crafting Items via craft menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lumberjack tool skin files
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fix give notices showing 0 when crafting items