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97,483 Commits over 3,653 Days - 1.11cph!

5 Years Ago
fixed corpses not saving/loading their inventory fixed horse armor crafting times fixed horse ragdolls not saving/loading breed properly fixed horse ragdolls not applying breed properly when going in/out of network range fixed horse ragdolls showing full armor when first coming in to network range fixed missing horse equipment information panel ( missing file ) fixed not being able to loot horse corpses after a server load
5 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
5 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
5 Years Ago
[D11] Updated 4 LODs in compound scene
5 Years Ago
[D11] Updated 4 LODs in compound scene
5 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
5 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
5 Years Ago
Working on converting mesh replacement system to new system.
5 Years Ago
Working on converting mesh replacement system to new system.
5 Years Ago
[D11] updated 9 LODs in compound scene
5 Years Ago
[D11] updated 9 LODs in compound scene
5 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
5 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
5 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Adjusted progress bar visuals.
5 Years Ago
[D11] [UI] Adjusted progress bar visuals.
5 Years Ago
Temporary tinfoil hair fixes
5 Years Ago
Temporary tinfoil hair fixes
5 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
5 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
5 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
5 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
5 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
5 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
5 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
5 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
5 Years Ago
Harvesting heli gibs no longer marks players as hostile
5 Years Ago
Harvesting heli gibs no longer marks players as hostile
5 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
5 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
5 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
5 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
5 Years Ago
RustToHDLitMaterialUpgrader
5 Years Ago
RustToHDLitMaterialUpgrader
5 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
5 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
5 Years Ago
Industrial Water Tower LODs rework
5 Years Ago
Industrial Water Tower LODs rework
5 Years Ago
5 Years Ago
5 Years Ago
Codegen
5 Years Ago
Codegen
5 Years Ago
Merged from main