reporust_rebootcancel

115,430 Commits over 3,959 Days - 1.21cph!

4 Years Ago
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4 Years Ago
Compound interactables improvements/cleanup WIP
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▄▇▉▋▍▇█ ▊▉▅▍▌ █▇▋▌. ▋▉▋▊▉▅▅++
4 Years Ago
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4 Years Ago
Desert outpost
4 Years Ago
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4 Years Ago
server compile fix
4 Years Ago
merge from keylock_lock_on_deploy
4 Years Ago
renamed sodapoppin facemask to kitten facemask
4 Years Ago
Auto lock keylocks on deploy
4 Years Ago
Added a suicide option to the escape menu. Only appears when connected to a server.
4 Years Ago
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links. BaseFollowPath state now triggers the error event when there's no path. NPCSpawner now sets any path data. Added ScientistNPCSpawner, extends NPCSpawner.
4 Years Ago
Adding genericsmall loot container Updated all needlessly oversized crate panels
4 Years Ago
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
4 Years Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
4 Years Ago
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator. BaseFollowPathState now sets navigator direction for look at points.
4 Years Ago
utils update
4 Years Ago
Changed candy materials to use standard shader so that we have no materials using forward opaque path
4 Years Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
4 Years Ago
Allow deployable placement inside watch tower
4 Years Ago
Modified a few shaders so that all pass types are in the same order for all shader lods.
4 Years Ago
Support transparent / grabpasses correctly, correctly calculating spherical harmonics in world space.
4 Years Ago
merge from main
4 Years Ago
merge from satchel_skin_split
4 Years Ago
merge from aimcone_fix
4 Years Ago
Desert mini monuments pass
4 Years Ago
Removed Procmap road materials albedo tint (broke monument roads matching)
4 Years Ago
▌▅▅▊█ ▍▅▉▄▍▊▆▊▇▇.▇▌▇▇▉▊██▇▊▍▅█▍▄▋▌▆ (▊▍▊▍▍▄▅▆▉▅▅▄▉ ▍▋█▊▇▌▇▌▋█ ▋▋▍█▌ ▊▊▍▆▋ ▄▄█ ▋▇▍▇▆▆ ▅▆▆▇▅▍▇ ▍▆▋▌▉ ▇▌█▍ ▆▄▉ ▇▊▌ ▆▍▇█ ▍▇▋▆█) ▉▅▉▊▆██▋██▋▇▆▇▅▊▆▍▋▅▌▋▍▊▆▄▆▄▋ ▄▄▅ ▄▇▇█ ▋▅▆█▋▆▄▌▍▉▍▊▅▋▋█▄▄ ▉▋▅▍█▆▅ █▍ ██▉▇▍▍▋▍▄ (▋▆█▉▋▅ ▊▋▄ ▊▍▄▇▊▅▍ / ▋▊▆▌▊ ▍▇▇▇ ▉▇█ ▅▄▊▇ ▌▊▊▋▊▍▍▄▆ ▋▅█▉ ▍▅▌▇▇▅ ▇▉▅█▋▍▅ ▆▅▋▆▉▄▄▉ ▆▋▍█▆▌▊▅▉▍▌ ▌▋▇██ ▄▌▍▇▌▊▅ ▍▌▉▋▌▇▍▆▅█)
4 Years Ago
▇▌██▍ ▄▊▄▍▉▍█▍▌▊.▋█▋▇▅▉▅▆▄▉▇▆▌▊▆▇▊▌ (▉▉▊▅▆▌▉▉▆▊▄▉▊ ▊▋▇▉▆▇▊▊▉▅ ▉█▌▊▌ ▌█▊▆▆ ▊▇▆ ▄▉▅▌▋▊ ▆▉▅▉▍▊▉ █▅▄▍▄ ▅▍▇▄ ▋█▅ ▋▊▌ ▍▌▆▍ ▆█▇▍▄) ▉▌▄▇▊▇▍▌▍▇▇▆▊▆▆▉▇▌▄▌▋▋▄▍█▉▇▆▄ █▄▅ ▆▄█▅ ▅▊▋▊▋▊▅█▆▉▇▉▍█▌▊▇▄ ▇▌▌▄▍▄▄ ▊▋ ▉▇▆▄▉▋▄▇▋ (▄▇▄▄▉▉ ▊▌▆ ▋▆▊▉▇▋▅ / ▊▊▇▄▋ ▋▊▅▌ ▊▅▍ █▋▋▍ ▄▅▉▍▄▆▆▆█ ▄▋▆█ ▅▄▍▉▌▍ ▅▋▆▍▇▋▍ ▆▍█▊▇▉▍▇ ▉█▋▌▅█▇▅▊▋▍ ▇▊▊▉▅ █▉▌▊▅▋▅ ▅▅▄▄▇▋▋▊▆▇)
4 Years Ago
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4 Years Ago
Lower AO factor on rock formations materials, match shore wetness from cliffs Shrunk rock formations' terrain splat set radius S2P Stables to update materials Fixed sand dunes material being funky Sat Dish road goes off at an angle to avoid intersections
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fix items losing their skin when their stack is split (eg. satchel charge skins)
4 Years Ago
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4 Years Ago
Loot & cover point pass Terrain bug fixes
4 Years Ago
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4 Years Ago
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