reporust_rebootcancel

115,433 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Merge random_opt_2 -> experimental
4 Years Ago
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
4 Years Ago
initial outpost peacekeeper AI design
4 Years Ago
merge from main
4 Years Ago
merge from f1_tab
4 Years Ago
merged from skins_recently_used
4 Years Ago
BaseFollowPathState pathing optimisation.
4 Years Ago
AI data stats tool
4 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads
4 Years Ago
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
regrouping camper mat/textures, removing tmp mat/textures adding front/back parts
4 Years Ago
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased Large and Medium size monument inserts spread less far, reducing the plains size around these monuments Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths Thinned out forest topologies to reduce coverage Swamps and Icelakes added into world_setup_v3 Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam Stables Monuments dont export biome
4 Years Ago
Remaining SE splatting & height tweaks Road tunnel entrance placeholder biome tinting
4 Years Ago
SE beach fixes
4 Years Ago
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Fix water jug filling sounds always playing in first person for nearby players
4 Years Ago
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4 Years Ago
Coastline mini monument pass
4 Years Ago
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4 Years Ago
Fixed troublesome Z spots in road network Added biome tinting to road & tunnel network
4 Years Ago
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4 Years Ago
Update all signs to allow updating textures from slightly further away (3m -> 5m) Add error checking to entity.uploadsign to make sure the player is close enough to the sign to edit it (otherwise it'll look like it worked but the server actually ignored the change)
4 Years Ago
Merge random_opt_2 -> experimental
4 Years Ago
Experimental Facepunch.Steamworks build that uses SendMessages with pooling instead of SendMessageToConnection
4 Years Ago
SQLite 3.34.0 for Mac (thanks lewis)
4 Years Ago
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4 Years Ago
gamemode baseline
4 Years Ago
Standalone Airwolf compound
4 Years Ago
Pressing tab in the F1 screen will now switch back and forth between the last 2 used tabs, eg console + items. (unless you're typing in the console)
4 Years Ago
Converter tool now converts stationary spawn points with look at points to single point AIMovePointPath with look at points, so they can all be handled as paths instead of two separate approaches.
4 Years Ago
Fixed a client UI define
4 Years Ago
Fixed metal shopfront preventing construction placement in certain builds
4 Years Ago
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
4 Years Ago
New preacekeeper replacement prefab, setup and linked blank AI design. Manifest.
4 Years Ago
merge from main
4 Years Ago
Transforming EffectMounts to world space
4 Years Ago
merge from esc_suicide
4 Years Ago
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4 Years Ago
New launch site finishing bits. Nixed old one.
4 Years Ago
Remaining new compound setup Nixed old one
4 Years Ago
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