115,513 Commits over 3,959 Days - 1.22cph!
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autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces
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Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
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IsMounted event prefab, manifest update
Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
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updated wip camper module
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Plugging the new prefabs into dungeon_grid_test
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
Added IAIMounted interface, implemented for scientists.
Added IsMounted event.
Added scientist dismounted state.
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Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
Sam sites no longer target grounded minicopters with nobody mounted. When in allTarget mode, all grounded vehicles with no one mounted are ignored.
OLD BEHAVIOUR:
- alltarget ON targets all BaseCombatEntities nearby at a higher elevation
- alltarget OFF targets any Hot Air Balloon/Minicopter/Scrap Heli nearby at a higher elevation
NEW:
Same as above, but both scenarios have an additional check to only fire on vehicle targets if they have someone mounted OR they are an air vehicle that is currently in the air
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Don't allow breaking down anything still purchasable in the store
Show the 'not scrappable' message if any of the selected items are not scrappable
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Display total market price of the items selected on the Steam item crafting screen
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Pre-splat elevation tweaks