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116,145 Commits over 3,959 Days - 1.22cph!

4 Years Ago
Refactoring group creation methods
4 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
4 Years Ago
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4 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
4 Years Ago
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4 Years Ago
Scene backups
4 Years Ago
All prefabs/scenes updated with spawnable roadsigns
4 Years Ago
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4 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
4 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
4 Years Ago
Merge destroyable roadsign fixes
4 Years Ago
Cherry-pick original roadsigns merge
4 Years Ago
...
4 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
4 Years Ago
Merge from main
4 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
4 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
4 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
4 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
4 Years Ago
More profile stuff
4 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Culling method experiments, fixed comparison test differences.
4 Years Ago
skin approval
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Added BaseNavigator.Moving MoveTowards & Roam return running or finished. Added StateFinished event.
4 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
4 Years Ago
small StateStatus refactor, now allows for Running and Finished
4 Years Ago
Tidied up job handling slightly, improved job dependencies.
4 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
4 Years Ago
BasePathfinder roam positions, test roam state, navigator improvements
4 Years Ago
Stables dressing backup
4 Years Ago
state change event refactor
4 Years Ago
delete 2019 logos
4 Years Ago
Rust 2020 Halloween logo Updated menu UI
4 Years Ago
state test
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
subtract
4 Years Ago
Merge from skin_load_hich
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
and another
4 Years Ago
applied yesterdays memory bank shelved changes
4 Years Ago
stables_hay_floor mat
4 Years Ago
Hay bales files
4 Years Ago
Stables buildings progress Stables scenes dressing
4 Years Ago
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4 Years Ago
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