reporust_rebootcancel

97,024 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Server compile fix
5 Years Ago
Merged from hdrp
5 Years Ago
Bundles
5 Years Ago
Timescale setting
5 Years Ago
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5 Years Ago
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
5 Years Ago
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
5 Years Ago
[D11] Packets sent and received added to game server telemetry.
5 Years Ago
Remaining statics. Cull distance pass.
5 Years Ago
Backup
5 Years Ago
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
5 Years Ago
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
5 Years Ago
Exposure setting
5 Years Ago
[D11][RAYCAST] Distance lod on helicopter update
5 Years Ago
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
5 Years Ago
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
5 Years Ago
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
5 Years Ago
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
5 Years Ago
Moved LightEx processing to job system
5 Years Ago
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
5 Years Ago
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
5 Years Ago
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul) delete some unused stuff causing errors that has also been deleted on the main hdrp branch
5 Years Ago
RustButton can have subtitle RustText can be autosize vertically MovieMaker settings headers
5 Years Ago
Forgotten file
5 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
5 Years Ago
Added TimeOfDay, MotionBlur, Fog settings
5 Years Ago
[D11] Removed some extraneous server console log output.
5 Years Ago
[D11] Server define fix
5 Years Ago
[D11] [UI] Profile samples in look at tooltip.
5 Years Ago
[D11] Non-dev Jenkins builds master with max optimisations
5 Years Ago
merge from main
5 Years Ago
Team info
5 Years Ago
Sidebar TabControl has AllowCloseAll
5 Years Ago
Added TabControl.Vertical
5 Years Ago
Text auto size with empty doesn't fuck with the height
5 Years Ago
Merge from main
5 Years Ago
TabControl VerticalLayout becomes Layout Added RectTransform.Fill()
5 Years Ago
More perimeter lighting.
5 Years Ago
Backup
5 Years Ago
More terrain shader optimizations; 5% faster
5 Years Ago
Don't turn off occluded instances until they've been occluded for at least 8 frames Some minor optimisation to occlusion culling (set shader vars by ID not by name) WIP parallel for job version of ProcessOccludees (commented out for now)
5 Years Ago
[D11] fix for lockup on xb1
5 Years Ago
Building info
5 Years Ago
[D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
5 Years Ago
[D11][UI] Disabled Crafting menu loadout panel on inital load
5 Years Ago
Photo mode
5 Years Ago
Fixed stack overflow in RustVerticalLayout
5 Years Ago
[D11][UI] Disabled elements of inventory that don't need to always be active
5 Years Ago
increased server browser timeout limit to 90 seconds
5 Years Ago
[D11]Optimised the grass material, removed the normal / roughness / tint material