126,636 Commits over 4,109 Days - 1.28cph!
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
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Removed the temporary camper car that was used for testing last month (3module_camper_temp).
Repositioned the zero point on the MLRS rocket model
Removed the standard 1m launch offset for MLRS rockets
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
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Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
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Rear camera baseline look profile
Fixed the MLRS rear cam being upside-down
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Cherrypicked shader mods from Bill
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Adjust MLRS min/max range
Improved MLRS projectile aim calculation and aim angle selection
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