reporust_rebootcancel

97,405 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Added a couple of profile samples on water system
5 Years Ago
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
5 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
5 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
5 Years Ago
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
5 Years Ago
S2P caves
5 Years Ago
Fixed inside terrain antihack false positive at cave_steps_down
5 Years Ago
#37880 to main
5 Years Ago
Fixed inside terrain antihack false positive at cave_well_a
5 Years Ago
[D11][UI] Cosmetic changes to the find/join game screen.
5 Years Ago
Merge from main
5 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
5 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
5 Years Ago
merge from main
5 Years Ago
S2P on all caves
5 Years Ago
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
5 Years Ago
S2P on military tunnel (again) and cave_large_sewers_hard
5 Years Ago
Fixed inside terrain antihack false positive at mine_tnl_S_Left
5 Years Ago
S2P on Military tunnel monument - fixes some missing mats
5 Years Ago
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
5 Years Ago
[D11] Hook up the official and community server lists to Rustworks data
5 Years Ago
Fixed all pow() neg f shader warnings
5 Years Ago
Fixed shader compile errors and warnings
5 Years Ago
Renamed utility cginc to hlsl; updated dependencies Deleted core cgincs; now deprecated
5 Years Ago
Renamed all water related cginc to hlsl; updated all dependencies
5 Years Ago
merge from main
5 Years Ago
Enabled water vertex code
5 Years Ago
Fixed compile errors caused by water-related cgincs on hlsl programs
5 Years Ago
scientist parented target fix
5 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
5 Years Ago
[D11] Fix mismatched profiler calls
5 Years Ago
[D11] Fix mismatched profiler calls
5 Years Ago
[D11] [UI] Fixed radiation vital not showing or updating.
5 Years Ago
[D11] Missing file from last commit
5 Years Ago
[D11][UI] Disable stance and bag indicators
5 Years Ago
[D11] Add max retries to Rustworks requests
5 Years Ago
Backup
5 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
5 Years Ago
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
5 Years Ago
Cherry picked 37845
5 Years Ago
Excavator engine exhaust particle effect position fix
5 Years Ago
[D11] More specific naming for TMP sprite sheet resources.
5 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
5 Years Ago
Fixed warnings in shaders using terrain fetch
5 Years Ago
[D11] Remove border graphic around tutorial instructions, and re-enable the tutorial pause/options menu
5 Years Ago
[D11] [UI] PopupSystem now prefixes controller input with specified enum value without needing to search through the string to replace arbitrary tags with it (we already knew which button we wanted, no point searching for a matching tag at that point). Fixed various translations for popups. Removed duplicate translations that were no longer needed.
5 Years Ago
[D11] Fix #2542 Changing tab in the join a game section causes red error message
5 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
5 Years Ago
merge from main
5 Years Ago
Ship bridgehouse & bridge interior.