116,144 Commits over 3,959 Days - 1.22cph!
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Scene + anim backups (spacesuit & secretlab chair)
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Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Stormy rain implementation
Better stormy rain. Slight emission offset to compensate for horizontal movements
Fixed ParticleSpawn benchmark NRE
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Reduced number of steps required to snap AnimatedBuildingBlocks.
Testing some AddGroup methods
Added placeholder storm weather preset
Enabled randomized weather
Network++
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Anchor + pivot update for hero video panel (better positioning for lower third gfx)
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Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
enabled halloween content, increased time between trick or treat events
Proper merge from weather2
L2 Lightning & snowfall iteration
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protobuf
wip memorybank serialization
Small optimisations when adding new groups / batches
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Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
PlaceCliffs, FoliageGrid and small fixes
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Added rain weather type to WeatherPreset
Added tool to run material setup in edit mode.
Enabled aurora borealis at night in the arctic biome
Fixed WeatherEffect update not properly starting after the loading screen
Server versions of weather.load, weather.reset and weather.report