126,636 Commits over 4,109 Days - 1.28cph!
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Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
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Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error
Extensive cleanup of now deprecated splat channels
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Mountain splat experiments
Additional terrain tools
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Fixed ore node sparkles occasionally appearing in the air away from the node
Reduce MLRS functions when aiming module isn't inserted
Don't allow the MLRS to cheat and calculate super low rocket velocities to target below minimum range
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Removed isLoadingSave check from EntityFuelSystem
Merge from media_projects
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
Cherrypick
65550 (don't show too close to monument error if not actually close to a monument)
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Fixed remaining mesh seam issues. Fixed some shoreline effects.
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Stop player inventory opening up for a frame in demos when a player loots another player
`fixcars` now works on MLRS; fills aiming module and rockets.
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Merge CoseRangeTest -> DMb
Move GetAimToTarget, make it available on the client