126,876 Commits over 4,109 Days - 1.29cph!
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MLRS rocket in-flight FX.
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Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
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Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
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MLRS UI clearer target cursor
MLRS UI target crosshair is a little clearer
Always center on target point in MLRS dash view
Fixed NRE when editing neon signs
merge from IncapacitatedRotation
Merge from general_qol/undo
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
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