reporust_rebootcancel

96,008 Commits over 3,622 Days - 1.10cph!

5 Years Ago
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
5 Years Ago
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
5 Years Ago
Fixed junkyard APC mat
5 Years Ago
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
5 Years Ago
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
5 Years Ago
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
5 Years Ago
[D11] [UI] Fixed server define error.
5 Years Ago
[D11] [UI] WIP progress on the sleeping bag map markers
5 Years Ago
Better
5 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
5 Years Ago
merge into main
5 Years Ago
merge from main
5 Years Ago
5 Years Ago
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5 Years Ago
[D11] [Audio] Fixes start/stop/resume recording functionality
5 Years Ago
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
5 Years Ago
[D11] [Audio] Checking in WIP... Tidyup code a bit...
5 Years Ago
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5 Years Ago
Fixed Rustige Egg not taking splash damage
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Remove log spam
5 Years Ago
[D11] define fix
5 Years Ago
[D11] Win64 client workaround/fix/hack
5 Years Ago
[D11][UI] Animation for splitting stacks
5 Years Ago
Packet handling profiling
5 Years Ago
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
5 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
5 Years Ago
[D11[ [UI] missing texture for splitting arrows
5 Years Ago
[D11][#2228] fixed issue with disappearing attachments
5 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
5 Years Ago
[D11] [UI] Fixed compass grey box on compass.
5 Years Ago
[D11] Win64 client hack/fix/workaround
5 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
5 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.
5 Years Ago
More interior/exterior fuckery.
5 Years Ago
Scene & debug profile.
5 Years Ago
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5 Years Ago
[D11] - Cosmetic tweaks to HUD
5 Years Ago
[D11] [Audio] Checking in WIP ... Loopback is working.
5 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
5 Years Ago
WorldTime settings
5 Years Ago
[D11] [UI] Fixed forced disconnection popup translation.
5 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
5 Years Ago
[D11] Win64 client asset bundle fix