97,460 Commits over 3,653 Days - 1.11cph!
[D11] [Audio] latest wrangler
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
[D11][#2213] Don't holser planner if item is broken.
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes
[D11] [Audio] Fixes some audio streams to load in bg
[D11] [Audio] Latest audio wrangler scripts
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
[D11] [Audio] latest batch scripts
Fixed quarries outputting wrong resources
Final, sans powered/unpowered toggle states.
Decal/Deferred Decal
Can cancel material upgrade
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
Use HDRP/Lit if BlendLayer isn't using any layers
[D11] [Audio] Latest scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts to fix load in background flag
Fixed some changed property name errors
[D11][UI] Some item icon optimisations
ParticleAdditive/Billboard
[D11] [UI] Fixed base stats panel displaying after disconnecting while dead inside a base. Fixed incorrect debug string in Ammo pie wheel.
[D11] Re-enable the camera FX for PC builds, and fix wind for all platforms
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
Nuked some unused stuff + small shader shave
fix for instancing culling distance check
Fixed potential bug in occlusion culling's bufferSet (compute)
disable streaming on tree billboards because the far away tree manager doesn't support streaming mips
Make player mesh readable again because SkinnedMeshCollider needs the index buffer
Removed depth bits from hiZMap (unused)
[D11] [UI] Fixed progress bar for untying objects appearing small at times.
Rust/Standard Blend Layer (Specular setup)
[D11] merge with main audio branch