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97,460 Commits over 3,653 Days - 1.11cph!

5 Years Ago
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5 Years Ago
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More cpu buoyancy optimizations
5 Years Ago
Exposed separate foam crest threshold for open sea waves Yuge shader perf optimizations
5 Years Ago
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Merge from main
5 Years Ago
Exposed wave crest foam threshold Fixed SampleHeightArray
5 Years Ago
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5 Years Ago
Backup
5 Years Ago
Fixed shore vector map scaling Fixed near plane displacement causing water over boats Changed crest calculation to be normal based instead of height Fixed GetHeight not completely accurate (was ignoring steepness) Optimized shore waves using shared globals More cpu-side wave sampling optimizations Tweaked wave parameters
5 Years Ago
Particles/Beam upgrade
5 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
5 Years Ago
[D11] - Cosmetic tweaks to crafting UI
5 Years Ago
[D11] Removed debugs.
5 Years Ago
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
5 Years Ago
[D11][UI] fix for guns not sending correct name
5 Years Ago
[D11] [Audio] Makes all audio load in background.
5 Years Ago
[D11] [Audio] Makes all audio load in background.
5 Years Ago
Reexport scene to prefab stuff
5 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
5 Years Ago
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
5 Years Ago
[D11] [Audio] Fix PS4 voice being heard by own player
5 Years Ago
Water Drop convert
5 Years Ago
[D11] [UI] Commented out debug check for rotating construction guides.
5 Years Ago
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
5 Years Ago
[D11] Simplify win64 standalone client build
5 Years Ago
Updated some of the prefab pool sizes
5 Years Ago
cherrypicking #36291
5 Years Ago
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
5 Years Ago
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
5 Years Ago
Fixed server search text missing on lower resolutions
5 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
5 Years Ago
Fix for incorrect pool sizes in D11WorldSpawn due to missing pool types
5 Years Ago
5 Years Ago
[D11][UI]Fixed issue with sell order navigation bar
5 Years Ago
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5 Years Ago
[D11] Fix script references
5 Years Ago
[D11] [Audio] Fix for own voice heard on PS4
5 Years Ago
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
5 Years Ago
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.
5 Years Ago
[D11] Audio script to set everything to load in background with option to restore these if needed.
5 Years Ago
Billboard node (for foliage billboards)
5 Years Ago
compile fix