reporust_rebootcancel

98,027 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] Server console command for detecting and naming errant AudioSource.
5 Years Ago
[D11] these didn't go in the last commit for some reason.
5 Years Ago
[D11] some occlusion overhaul, initial version. Occlusion is hooked up to the instancing renderer now. Meshes use OBBs instead of spheres to get tighter occlusion bounds. HiZ samples 4x4 instead of 2x2 to reduce false positives, so less objects pass the occluded objects get drawn. Also does polygon clipping of the OBB to prevent offscreen projection making the NDC box massive, this could be too expensive but it's only clocking 37usec on ps4 on a 4k map. MeshOccludee uses OBBS, ArticulatedOccludee uses AABBS, anything else still uses spheres. todo: memory footprint has been increased over the original version, this could be improved. The pixelshader fallback path has been lost, I could put it back together again if needed. Various things are not being registered with the occlusion system, such as things using MeshCull, and some other stuff to, so these could be added. Some of the other clients of the occlusion system could use tighter bounds, since the system now supports spheres, aabbs and obbs.
5 Years Ago
[D11] [UI] Added map markers to prefabpoolwarmup.
5 Years Ago
Merge from main
5 Years Ago
Codegen
5 Years Ago
Protobuf
5 Years Ago
Added TreeManager (does what FarAwayTreeManager and FarAwayTreeRenderer do, but uses ImpostorRenderer for rendering)
5 Years Ago
[D11] Disable audio for server builds
5 Years Ago
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5 Years Ago
Added test player animator, bools & updated clips of some anims
5 Years Ago
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5 Years Ago
[D11] Update Game Manifest (WIP fix for sleeping bag crash). Map Marker prefab corrected.
5 Years Ago
[D11] Fix to prevent a dead playing from trying to inspect their own corpse
5 Years Ago
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5 Years Ago
[D11] Fixed the inspection UI of viewing a sleeping player to display the correct title, player name, and re-aligned the player name display. Viewing a dead player now also now uses a translated text for the title.
5 Years Ago
[D11] Fix for protection values not being set properly when being shot by NPCs
5 Years Ago
More conversions.
5 Years Ago
Scene backup.
5 Years Ago
Backup
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [Audio] Fixes frontend ambience
5 Years Ago
[D11] [Audio] Fixes frontend ambience
5 Years Ago
old skin stuff
5 Years Ago
Hitch & Trough: Lods/Col/prefab setup/materials & textures
5 Years Ago
[D11] [Audio] Stop hitNotify for flamethrower
5 Years Ago
[d11][Audio] Slight tweak to scuba gear.
5 Years Ago
[D11] [Audio] Stop hitNotify for flamethrower
5 Years Ago
Added streamer mode to options menu
5 Years Ago
[D11] [Audio] Fix quick crafting pie menu audio
5 Years Ago
[D11] [Audio] Fix quick crafting pie menu audio
5 Years Ago
[D11][#2302] Skip attack animation if receiving reload animation
5 Years Ago
Arcade machine gibs
5 Years Ago
Skin.ReadDefaults NRE fix
5 Years Ago
Merge from main
5 Years Ago
Merge from unloadprefabs_2
5 Years Ago
Scene2Prefab swamps
5 Years Ago
Merge from main
5 Years Ago
Scene backup. Better IES.
5 Years Ago
Fix
5 Years Ago
Radtown light fixtures. Calibration texture. File organization.
5 Years Ago
merge from main
5 Years Ago
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
5 Years Ago
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?) Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
skin approval LookRotation fix
5 Years Ago
More variations
5 Years Ago
[D11][#2287] changed top tier steps to be in line with other steps so that highlight will work