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96,925 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
7 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders
7 Years Ago
Make sure load in background is enabled for all NPC sounds
7 Years Ago
Added terrain shader support to texel density visualization
7 Years Ago
Integration of cover system (wip).
7 Years Ago
Water no longer spawns a world model when dropped out of its item container
7 Years Ago
Fixed shader compile error
7 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
7 Years Ago
office dressing backup
7 Years Ago
Merge from main
7 Years Ago
TerrainMap.ForEachParallel fix
7 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
7 Years Ago
Added reference/helper overlay for texture density visualization
7 Years Ago
office dressing backup
7 Years Ago
office dressing backup
7 Years Ago
prefabs, additional small desk
7 Years Ago
Another merge from main
7 Years Ago
Music sync tweaks Sound level tweaks
7 Years Ago
Merged from main
7 Years Ago
Test pre-baked navigation on launch site. Test ai on launch site. Fixed position samples always following the terrain (wasn't supporting buildings).
7 Years Ago
Added texture density visualizer (graphics.showtexeldensity)
7 Years Ago
AC Units textures
7 Years Ago
office furniture greybox base models
7 Years Ago
merge from ore nodes
7 Years Ago
NRE fix
7 Years Ago
compile saftey
7 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
7 Years Ago
merge from main/music-v2-merge
7 Years Ago
merge from main
7 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
7 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
7 Years Ago
codegen
7 Years Ago
merge from main
7 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
7 Years Ago
Merged from main
7 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
7 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
7 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
7 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
7 Years Ago
Added Parallel.Call
7 Years Ago
viewmodel organisation - clean exports for vm
7 Years Ago
Merge from main
7 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
7 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
7 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
7 Years Ago
Forgot one
7 Years Ago
Some better class naming for central ai systems
7 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
7 Years Ago
Merged from main
7 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust