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126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Trying out pooling gibs
5 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
5 Years Ago
Updated water pump io slots
5 Years Ago
Smart switch requires TC auth to manually turn on/off
5 Years Ago
Full screen quit UI for main menu
5 Years Ago
Pose backup
5 Years Ago
Updated Quit Menu UI
5 Years Ago
merge from my kitchen branch
5 Years Ago
merge from main
5 Years Ago
Fix outOfStock flag being inverted
5 Years Ago
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
5 Years Ago
Fixed oil refinery excessive bounds Fixed oil refinery placement issues in small spaces Fixed oil refinery socket mismatches Oil refinery can now be repaired
5 Years Ago
adding table gibs
5 Years Ago
Updated Wolf model/textures/prefabs Moved wolf animation fbx's to their own folder
5 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
5 Years Ago
Unsaved
5 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
5 Years Ago
Scene backup
5 Years Ago
Fusebox fixes
5 Years Ago
skin approval
5 Years Ago
Revamped shore ice Tweaked ice sheet prefabs and materials New world_setup rules for spawning ice sheet along the coastline Various other tweaks to ice sheets
5 Years Ago
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5 Years Ago
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
5 Years Ago
Torch fixes 1/2
5 Years Ago
Merge from parent
5 Years Ago
Updated Stag model/textures/prefabs Moved animation fbx's to their own folder
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Fixed lost sprite icon references from previous submit.
5 Years Ago
[D11][UI] Fixed Leaderboard and implemented new methods
5 Years Ago
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
5 Years Ago
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5 Years Ago
Added toolgun .worldmodel prefab & set .item to use it
5 Years Ago
[D11] [UI] Memory Optimisations
5 Years Ago
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
5 Years Ago
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5 Years Ago
[D11] - Bug 4042 - Red Toolbox Scale Fix
5 Years Ago
[D11] - Texture map crunching. Checked in game.
5 Years Ago
Merge from main
5 Years Ago
Add an editor script to export all the items (with icons) for the app
5 Years Ago
[D11] [UI] Removed unused UI textures.
5 Years Ago
Add all the vending machine sell order info to the app marker data
5 Years Ago
[D11] Enabling the profiler for all debug server builds.
5 Years Ago
More occlusion fixes: - separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states - ignore GPU callbacks when state buffer is reuploaded during a resize operation - ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
5 Years Ago
rotated and repositioned water_pump
5 Years Ago
Radio wip
5 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
5 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
5 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.