126,618 Commits over 4,109 Days - 1.28cph!
Water pump renderer LOD setup, gibs
Lowered water pump health to 250
Updated water pump io slots
Smart switch requires TC auth to manually turn on/off
Full screen quit UI for main menu
merge from my kitchen branch
Fix outOfStock flag being inverted
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
Fixed oil refinery excessive bounds
Fixed oil refinery placement issues in small spaces
Fixed oil refinery socket mismatches
Oil refinery can now be repaired
Updated Wolf model/textures/prefabs
Moved wolf animation fbx's to their own folder
Fixes for metal & wood impacts.
Manifest & scene.
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
Revamped shore ice
Tweaked ice sheet prefabs and materials
New world_setup rules for spawning ice sheet along the coastline
Various other tweaks to ice sheets
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
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[D11] [UI] Fixed lost sprite icon references from previous submit.
[D11][UI] Fixed Leaderboard and implemented new methods
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
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Added toolgun .worldmodel prefab & set .item to use it
[D11] [UI] Memory Optimisations
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
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[D11] - Bug 4042 - Red Toolbox Scale Fix
[D11] - Texture map crunching. Checked in game.
Add an editor script to export all the items (with icons) for the app
[D11] [UI] Removed unused UI textures.
Add all the vending machine sell order info to the app marker data
[D11] Enabling the profiler for all debug server builds.
More occlusion fixes:
- separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states
- ignore GPU callbacks when state buffer is reuploaded during a resize operation
- ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
rotated and repositioned water_pump
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.