reporust_rebootcancel

75,977 Commits over 3,105 Days - 1.02cph!

8 Years Ago
-tweaked the walk animations (so they cover more distance); removed the limp in the run animation
8 Years Ago
Added text accessor property to loading screen class Some nicer editor logging for the terrain generator Was forced to merge
8 Years Ago
Fixed NRE when saving
8 Years Ago
Fixed player preview camera
8 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
8 Years Ago
Diagnose players apparently not being removed when disconnected + killed
8 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
8 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
8 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
8 Years Ago
Player jump animations (wip)
8 Years Ago
-facial animation files (test);
8 Years Ago
Added Ducking
8 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
8 Years Ago
Other players now appear in the right clothes
8 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
8 Years Ago
Changed to use shader fog
8 Years Ago
Unity Grass - Get Rid
8 Years Ago
Fixed item remove error
8 Years Ago
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
8 Years Ago
Tweaked Tick to be a bit less terrible
8 Years Ago
Handle sending to null group gracefully
8 Years Ago
Fixed infinite Kill Loop
8 Years Ago
More profile samples Fixed performance in SingletonComponent
8 Years Ago
Turn water reflections on/off
8 Years Ago
Added culling at 1000 meters to world layer
8 Years Ago
Fixed wood pile prefab
8 Years Ago
Created proper bush prefabs Put rocks and bushes on world layer
8 Years Ago
Update server title with current player count
8 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
8 Years Ago
Signed launcher
8 Years Ago
More performance tools Tweaked water, fog
8 Years Ago
-v_eoka pistol all done
8 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
8 Years Ago
This should fix not being able to reconnect to servers after being disconnected
8 Years Ago
I give up my beloved spaces You try to get your editors to save UNIX line endings It's a gentlemen's agreement
8 Years Ago
Added ProtoBuffers project
8 Years Ago
Disabled server saving for resources for now Fixed several issues in the resource prefabs
8 Years Ago
Fixed loading screen not showing for terrain generation Maybe fixed terrain seed being wrong on client
8 Years Ago
Terrain Gen now updates loading screen Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap) Made resource objects networkables (they're not really finished yet but fuck it) Added Generated map as default
8 Years Ago
Rock animation fixes
8 Years Ago
Fixed FindPrefabNames on Windows
8 Years Ago
Fixed water specular highlight in test scene
8 Years Ago
Fixed water specular highlight in procedurally generated scene
8 Years Ago
Welcome to The Rock
8 Years Ago
Finalized rust viewmodel
8 Years Ago
Added water to the procedurally generated scene
8 Years Ago
Made the test level use a custom water prefab and material so that we could reimport the Unity Standard Assets without breaking everything
8 Years Ago
Server entities should be destoyed using Kill() (!) Player dies when outside ValidBounds Entities get removed when outside ValidBounds
8 Years Ago
Added server_bounds prefab Fixed server nullref error when client disconnect Added component comments component - allows us to leave comments on prefabs
8 Years Ago
Added launcher info to EAC launcher