reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

5 Years Ago
+ Added the underwater plain to the Ocean
5 Years Ago
moved airfield CCTV camera so it's not over looking recycler
5 Years Ago
Clone balance
5 Years Ago
[D11] Updates to footstep definition and footstepeffects to play landing sounds
5 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
5 Years Ago
merge from building blocks 2020
5 Years Ago
[D11] Enabled SpacialBlend on MakeFirstPersonSound.
5 Years Ago
Tweaked handle points of Fluid Switch
5 Years Ago
Tweaked placement of fluid splitter mesh Adjusted IO handle positions accordingly
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Fixed water catcher water input being marked as electric
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated) Fixed autofill not processing gravity restrictions in some cases Enable autofill on barrels
5 Years Ago
Fix chassis visuals (suspension etc) not updating if a vehicle is on a non-activated lift, the lift is then activated, and only a rotation is needed to magnet-snap the vehicle into position.
5 Years Ago
Turn off additional vehicle lift functions if the lift has no power
5 Years Ago
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5 Years Ago
Scene backup
5 Years Ago
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
5 Years Ago
Vehicle module repair highlight effect no longer looks horrendous.
5 Years Ago
Fixed Rust/Standard-Blend4Way shader set running out of samplers
5 Years Ago
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5 Years Ago
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
5 Years Ago
Reduce MIN_PERFORMANCE_FRACTION to 0.15
5 Years Ago
Increase engine low performance threshold to 45%
5 Years Ago
Minor edits to engine item spawns
5 Years Ago
Don't spawn items in engines unless they're spawned by the game. Was also spawning items when users added them to vehicles.
5 Years Ago
Remove missing prefabs from Craggy
5 Years Ago
Merge from farming2
5 Years Ago
Fix smart alarm source item
5 Years Ago
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5 Years Ago
Forward pairing errors to the client so appropriate error messages can be displayed
5 Years Ago
Add a cooldown on the resend button so it can't be spam clicked
5 Years Ago
Add a button to resend the pairing notification (saves a click) Remove the console commands to enable/disable permission for a server (the menu is used instead)
5 Years Ago
Smart switch and alarm icons Some small code adjustments
5 Years Ago
buff plant resliences
5 Years Ago
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
5 Years Ago
Hide the new badge over the main menu option after successfully pairing once
5 Years Ago
Small cleanup, fix client compile, revert convar default value change
5 Years Ago
Merge from main
5 Years Ago
Add a cooldown period so people can't spam trigger alarms
5 Years Ago
Redo the setup notification dialog using Rust.UI (will need some polish)
5 Years Ago
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5 Years Ago
More shadow tweaks
5 Years Ago
Tweaked shadow cascades to improve shadow quality
5 Years Ago
Increased max shadow requests Fixed LightLOD not disabling hd shadows
5 Years Ago
Localization for the smart alarm default notification text
5 Years Ago
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5 Years Ago
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