121,141 Commits over 4,018 Days - 1.26cph!
Assigned coverage queries compute shader in Main Camera prefab
Nixed the point light from antenae_a.prefab
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
Switched coverage queries to compute (should fix SetRenderTarget errors)
Switched coverage queries to compute (should fix SetRenderTarget errors)
Cleaned old obsolete lighting out of the cave prefabs.
Cleaned old obsolete lighting out of the cave prefabs.
[D11] remove some old tod components
[D11] remove some old tod components
[D11] Fixes foliage gen stalls.
Merge with main
Crossvoice fixes
[D11] Fixes foliage gen stalls.
Merge with main
Crossvoice fixes
old guitar textures tweak
old guitar textures tweak
[D11] fix for the "UpdateAll must be called first" error spam
[D11] fix for the "UpdateAll must be called first" error spam
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Decal Fixes script (we might have to make this run on all scenes too)
Decal Fixes script (we might have to make this run on all scenes too)
Trace emission
Metal decal fixes
Trace emission
Metal decal fixes
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] Increased collider size of collectibles slightly.
[D11] Increased collider size of collectibles slightly.
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
Truck trailer additional LODs pass
Truck trailer additional LODs pass
Fixed crazy NRE when missing balloonCollider
Fixed crazy NRE when missing balloonCollider
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
[D11] [UI] Fixed plants not showing plant info UI when looking directly at plant in planter box.
[D11] [UI] Fixed plants not showing plant info UI when looking directly at plant in planter box.
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF