111,829 Commits over 3,928 Days - 1.19cph!
[D11][TUTORIAL] Common now sorted by objective needs
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
Fixed error when running CodeGen
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
[D11][UI] food items on the player belt should now be usable with right trigger
[D11] [UI] stopped the player being able to interact with things while the controls screen is open
stopped quick chat from closing automatically when you send a message
[D11][UI] Fixed issue with transitions between main menu and create server screen,
Remove the electricity category from the crafting screen,
Fixed a crash from holding a button inside the players inventory.
Removed special case for Cloth and DeferredDecal from prefab preprocessing
BlendedSoundLoops is IClientComponent
Fixed potential NRE in SoundDefinition
Strip NGSS_Directional and HttpImage from server prefabs
[D11] Latest PlayFab SDK 20190123
[D11] PS4 profanity filtering.
Client foam fade using ping-pong accum-disperse
Added instancing to client-only path
Optimized process interactions
Fixed server compile
Proplight prefab updates.
bug 535, fix for map screen
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Fixed server asset bundle build time and error spam
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.
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Let's try SaveAssets after StopAssetEditing (?)
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
Removed ItemIcon.DoPrepare warning
Fixed server console being empty in release builds
[D11][UI] Enable Take all option in empty slots of lootpanels
[D11] [UI] fix for misaligned text in the code lock screen
[D11][UI] adjustments and bugfixes for the create server screen
alternative big_button model without cable
[D11] [UI] added the xbox logo to the xbox controller image
stopped the code lock numbers from flashing as you press them, and changed the icons to change per platform
added wip icons to the server stats screen
added a missing secondary control to the controls screen for toggling lights
[D11] Fix for looting panel opening twice when looting a player which would cause a null error
[D11] [UI] altered the available buttons on the "my rust" page of the main menu
added a few more wip icons on the footer info bars
tweaked the rust credits texture slightly to avoid edge cropping
[D11][UI] Fix for create server screen scale
Fullscreen exclusive enabled by default (test)
Client only interaction matching server
Moved water interaction to rustnative; updated binaries