reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
6 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
6 Years Ago
[D11] LOD_Colour_Swatch material update.
6 Years Ago
+ Added the amplify things stopping the build
6 Years Ago
Fix for a few wearables throwing exceptions.
6 Years Ago
[D11] Fix for Low Res WIPIcon
6 Years Ago
+ updated amplify because it was a few versions behind
6 Years Ago
+ fixes to the other ice lakes and fixes to the water shader
6 Years Ago
▅▅▊▍▍▅ ▊▌▌▋▊▊ ▄▉▇█ ▊▉▄▄▉▅▇▅▆▌ ▆▄█▅▇▉▄▅▋█ ▇▊▆█▍█▉▆▇▉ ▍▅▉▇ ▇▅▌▉▅▍ ▌█▋▅▍ ▊█▋█▄▉▌ ▋▍ ▅▄▇▊▅▄▉▄ (▌▋▌▅█▄▋▅▋█ ▄▋▉▌▍▄█▆ ▄▌▌ ▆▍ ▄▇▉▆▇▌▅▇▄ █▌▊▍▆▌▅▇ ▍▆▇▄▌▄▇▆▄▆ ▅▌▄▋▅▊▌ ▋▋▌▌█▇ ▉▅▄ ▇▋▆▍▋▊) ▅▋▌▊▌▌▆▆▆ ▍▆ ▉▍█▄▊▊ ▍▅▉▄ ▆█▉ ▌▋▍▋▋▊ (▄▄█ ▉▋▆▌ ▉▌ ▍▉█▊▍▅ ▌▊▊▄▊▄▆)
6 Years Ago
Merge from skeleton_optimisations
6 Years Ago
[D11][UI][#3301] Fix for double navagation bar
6 Years Ago
Merge from skeleton_optimisations
6 Years Ago
merge from main
6 Years Ago
Switched back to Unity RNG to preserve seeds.
6 Years Ago
[D11] Fix for bear having incorrect Spec
6 Years Ago
[D11] [Art] [#3329] Launch site planters fixed LODs
6 Years Ago
[D11][UI][#3286] Fixed issue with item detail panel initlising text
6 Years Ago
[D11] [UI] Updated platform filter hint text based on designs suggestion.
6 Years Ago
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
6 Years Ago
Cherrypicking missing references fix
6 Years Ago
Missing References warning fix
6 Years Ago
cherrypicking fix
6 Years Ago
cherrypicking fix
6 Years Ago
pre processing error fix for SkeletonSkinLOD on server
6 Years Ago
merge from skeleton_optimisations
6 Years Ago
Add note to base chassis re bounds.
6 Years Ago
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
6 Years Ago
Fix invalid item in Modular Cars inventory loadout
6 Years Ago
▋▇▊ ▋▍▊▊▋█▇ ▍▍▆ ▄▇▍▆ ▅▉▇▍▆▍▅▇▍ ▄▊ ▌ ▄▍▇▍▊▋▉▋▄▋▄▉▍▅▄▋▍▅▌ ▉▋▄▅▇█▅ █▇ █▇▍▊ ▄▌▇█▊▄▊ ▇▌ ▆▆▇▉▋▍▅ ▍██▌▆▄▅▍▌▍ ▉▉▆▅ ▆▊▌█ █▄ ▋▊▅ ▌▉█▋▉ ▋▋▌▊▅▇ (█▄▍▅ █▄▋█▊▊ █▄▄ ▊▍▊)
6 Years Ago
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
6 Years Ago
Fix health conditional calculation
6 Years Ago
·updated collider
6 Years Ago
MIDI license
6 Years Ago
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6 Years Ago
Refresh conditions on all health changes now, not just 0 vs. non-zero
6 Years Ago
Condition UI tidy up
6 Years Ago
Conditionals now allow for any health percent, not just alive/dead
6 Years Ago
Move new conditional UI button to the bottom
6 Years Ago
WIP collider pass
6 Years Ago
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
6 Years Ago
Backup
6 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
6 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
6 Years Ago
+ Added some changes to the water shader
6 Years Ago
Backup
6 Years Ago
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
6 Years Ago
+ Added some changes to the water
6 Years Ago
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
6 Years Ago
[D11] Change scale of Noto font so Japanese text will display in popups
6 Years Ago
merge from skeleton_optimisations