111,829 Commits over 3,928 Days - 1.19cph!
Schedule immediate garbage collection if buffer is at 50% and GC is enabled
Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
Disabled interaction displacement for now
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
Finished client-side texture optimizations
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
[D11] [UI] removed Wwise from the trademarks screen
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
[D11] Add a call for Jordan to get the player stats of a player
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
[D11][UI] Created static method to convert distance and temperature to imperial values
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
Removed build debugging again
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
Updated palm clutter prefabs
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
tweaks to collectable and material
[D11] speculative fix for server startup crash since merge with streaming branch
Refreshed all hemp impostor assets
[D11][UI] Weapon modification panel Updated to new controls
Fixed PrefabPreProcess.NeedsProcessing being called twice
merge from 28558@new_plants
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
Fixed a couple of potential NREs handling interactions
Fixed issue with instance buffer resizing + shader instance ID
Added border fadeout to client-only interaction texture
Changed motor rowboat rear submerge detection to use water system
Updated waves to use less variations
Backup.
Light spinner controller LOD fix.
complete rewrite of detonator/pager entities
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
Rolling back eac_hashtool to
30746
Rolling back eac_hashtool
30746
Fixed displacement sampling
Fixed water body error on server
Fixed instance buffer resize
Tiny disturbance effect tweak