121,141 Commits over 4,018 Days - 1.26cph!
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
Merge from "Broadcast component caching"
[D11] [Optimisation] Fixes foliage stalls
[D11] [Optimisation] Fixes foliage stalls
First pass on new fade in animations
First pass on new fade in animations
separated cowbell models
fixed guitar normals
separated cowbell models
fixed guitar normals
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
Exposed instrument keybinds in settings
Exposed instrument keybinds in settings
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Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
Split StandardVehicleModule into three, with .Client/.Server separate
Split StandardVehicleModule into three, with .Client/.Server separate
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
Ignore stop note RPC on controlling player
Ignore stop note RPC on controlling player
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
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[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
fixed dropped horse armor NRE
fixed dropped horse armor NRE
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Assigned coverage queries compute shader in Main Camera prefab