111,829 Commits over 3,928 Days - 1.19cph!
Fix for quality/player settings
More client/render guards
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
Awful workaround for flyhack false positive from certain palms
Subtracting
31686 to prevent insanity
Create directories if they're missing during prefab build
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
Merge from streaming branch
Fixed client/render errors and warnings on headless server
Adjusted clutter palm culling distance
Added poolable component to new palm tree prefabs
Fixed LODs / billboard culling on new palm tree prefabs
Decomposed monument & other "SceneToPrefab" prefabs
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
[D11] [Tutorial] Crate replaced with Large wooden Box
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
Updated metas with asset bundles
Fall back to non-preprocessed prefabs if file is missing
Merge from new_palm_trees
Merge from military_tunnel_lighting_merge
Merged from d11_console_version
[D11] [Tutorial] Fix for cave collision, Rust Logo material
Added prefabs for dynamic monument spawning
Catch an error about disabled animators a bit earlier to reduce spam
Enable "reuse collision callbacks" on physics
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
oasis undergrowth color tweaks
Tweaks to trees for tree minigame
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
Added some ladder prefab variants
Added WorldSpaceGrid.CircleIntersectCell
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
Ensure world prefabs spawn in when player spawns
Turn off LODs when RendererLOD is disabled
[D11][UI] Increased gap between navigation bar options
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)