111,267 Commits over 3,928 Days - 1.18cph!
█▅▉▅▉▍ ▇▋▊▊▊▇ ▉▆▉▇▍ █▍▇▌▆█▊▉▍▋▆▅ ▆▊▅█▅▅ (█▉█▇▊▅ ▄█▄▉▇ ▉▄▇▅▊)
residential buildings COLs
scene2prefab
residential buildings LODs
Building material variations
Compound scene update / scene2prefab
▅▌▋▅ ▉▌▇▆▋▄▆▇ ▋▍▌▍▋ ▄▆▌▄ █▍▌█▋█▌▉ █▄▉▄▇, ▆▌▄▉ ▍▋▄▉ ▉▄▆▆▊▅ ▅ ▇▋▋▍▌▊ ▊▌▍▊▌▇ ▉▊▇ ▄▋▇█ ▊▄▍▅▄█▋▉ ▍▌▉▅▅▆ ▊▆▋▆ ▊▆▊▊▍▄▌ ▅▇▉▌▆▄ ▉▍▆█ ▅█▉▋█
Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Subtracted
26423 (EAC SDK update)
Fixed underwater ocean rendering glitch when looking up
█▊▊▍▆ ▅▍▌▇ ▊▉▆▆▅▋▄▆ ▍▆▅▄ ▉▆▋▄▉▆▋ ▌▆▊▆▍▆▆ █▊▋▆▋█▌▋▆▋
▋▆▄▉▊ ▊▆▌▌▄▇▉ ██▅▉▇▇ ▉▋ ▉▉▆▍▆ ▆▉▅▅▍▄█ + ▋▉▇▍▊▍ (▇▊▊)
Fixed underwater horizon artifact
Fixed a few shader compile warnings
Residential buildings pre-LOD progress
compound scene2prefab
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Optimized sending of packets to players in a radius
No longer send entities that aren't in any network group to all connections (this should never happen)
▄█ ▉▄█▆▍█ ▅▍▅▍ ▉▊▊█▄▄ ▉▇▆▄▅▅▊ ▋▊ ▌▋▅▄▊▌ █▊ █▊▌ ▇█▉▌▊▉▉▆▆█ ▇██▊▍ (▍█▍ ▇▇▇▋ ▉▅ ▊▄▍█▅▄? ▄ ▅▌▆'▋ ▄▋▇█, ▉▊█ ▉▅'█ ▇▊▇ ▊▌▍▊▅ ▆█▊ ▍█▆▉▊▄ ▅▅█▆)
▌▇▊▌▇ ▉▌▍ ▋▋▋▄ █▇▋▉█▅▌▇ ▍▆▇ ▋▍▅ ▌▍ ▇▉▌▄▄▋▅ ▄▇▊ ▉▌▉ ▉▄ ▄█▊▊ ▊▊▅ ▍▉█▉▄▉▍, ▌▌▆▋▌▉▅, ▍▊▄▊▆▋▅▌▊▍▌█ ▆▆▆ ▆▉▅▆▅▊ (▇▊█▊▊▄ █▋▇▄▊▍▌)
Disabled some boat debugging
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
▉▄█▍▅ █▇▉▌▋▋▉▊▄▊▅█ █▇█▉▆▍▊▉▌ ▌▆▅█▌▄▍▆ ▄▉ ▉▉▇ ▆▆▇▊▉█▌ ▄▉▆▋ ▊▆▌▅▉▇▄ ▌█▆▉▄▇ ▇▍▊▊█▍▅
▆▄▇█▆ ▉█▄▋ ▇▌ ▄█▊▉▉ ▇▌▉▅ █▍▅▄▆▇▌▉▄ ▅█▍▋▇▉▌▇▆
▋▇▄ ▊▋ █▍▉▌▋▊ ▌▅▆▆ ▅▌ █▊▉▊▆▇█ ▇▍▋▆▇ ▍▌▅▅█▌▌ ▆▍▊▋█
▆▊▋▌▅▆▇▄▍ ▅▇▉▌▋▍▋▆▄ ▊▍▋ █▉▋█ ▉▉▌▊▋▅█, ▉█▆▌▄▊▌ ▇▆▌ ▌▉▅▌▄▋▅▍ ▊▆▇▄ ▇▌▅▍█▉▊ (▉█▆▍▌▄▇▉▄_▋▉▆▇▋▌▊▍▉▊ ▉, ▌▋▋▄▍▄▉ ▅▇ ▋▄▅▆▊▊█)
progress backup
new brick wall texture sets
Include wall sockets in building proximity checks
Added dummy floor socket at half height of the full wall (support only)
▉▍▅▇▍▌▄ ▉▆▄▅▍▌▍█▊▍ ▋▉█▇▄█▍▌▅▊ ▉▆▍▅▊▊▇██▄█▌ ▆▄ ▉▌█▊▊▍▆ (▉▉▋▄▌▅▇▉▉▆_▉▌▅▉▇▇▍█▆▉ ▉)
Added deferred mesh decal instancing
Enabled gpu instancing on a couple hundred materials
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█)
! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
scaled down ch47 map marker
skin approval
Remove fire delay when scientists are mounted.
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Merge from projectile_trajectory
Network++
VisitURL no longer opens mid game while jumping, opening chat
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
Fixed nudity censor clipped by water and water masks
Projectile trail renderer is invisible for the first 6 meters