reporust_rebootcancel

106,357 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Let's not forget to commit the deletes...
7 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
7 Years Ago
AI put to full dynamic navmesh mode.
7 Years Ago
Load balanced the Local Dynamic NavMesh baker, that we can better guide what ms budget they're allowed to spend each frame. Enable/Disable Dynamic NavMesh on bundled/world/ai.prefab now controls whether Local Dynamic NavMesh is used (only if full Dynamic NavMesh is disabled).
7 Years Ago
Disabled Dynamic Navmesh in world/ai.prefab. Bootstrap tests whether DynamicNavMesh.Instance.enabled Added a local version of the dynamic navmesh, where each npc update a local navmesh around them as they move around (experiment).
7 Years Ago
More progress on HTN in Apex.
7 Years Ago
Flesh out Scientist HTN a bit more for better plan generation testing.
7 Years Ago
Make sure actions don't execute on plan generation, but is reserved for plan execution.
7 Years Ago
Merged from main
7 Years Ago
HTN in Apex wip.
7 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
7 Years Ago
sealing on of the lift doors to avoid falling to death
7 Years Ago
Scene2Prefab
7 Years Ago
skin approval
7 Years Ago
Fixed 3 triggers.
7 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
7 Years Ago
It helps to include the spawn files.
7 Years Ago
adjusted barrel spawn rates
7 Years Ago
More console autocomplete / history improvements
7 Years Ago
removed some static road bits before airfield entrance
7 Years Ago
Re-painting airfield alpha splat
7 Years Ago
Set walkway mat to two sided
7 Years Ago
Cleaned some junk
7 Years Ago
Reverted previous changes (sorry guys not ready, maybe next patch)
7 Years Ago
Final scene
7 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
7 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
7 Years Ago
Grass quality setting affects new grass
7 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
7 Years Ago
added F8 framerate rainbow decreased analytic update frequency added performance analytics reverted to blueprints reverted recoil changes re-added half block made raiding impossible and really easy made all cheating impossible removed all rng
7 Years Ago
Changed culling settings
7 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
7 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
7 Years Ago
Additional walkway LODs
7 Years Ago
Less absurd ore spawns on Hapis Manifest
7 Years Ago
Really fixed grass missing on first connect (RUST–1719)
7 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
7 Years Ago
Fixed rocket scaffolding loading issues
7 Years Ago
wood model fbx
7 Years Ago
updated wood worldmodel & lods
7 Years Ago
Barren has roads
7 Years Ago
did this slip
7 Years Ago
A whole lot of dressing optim and distance tweakage
7 Years Ago
Hapis ore fix.
7 Years Ago
Negative trigger fix.
7 Years Ago
Final scene stuff maybe
7 Years Ago
Removed creeping plants from rocket factory interior for performance reasons
7 Years Ago
Simplified material setup for rocket factory interior
7 Years Ago
Added static doors
7 Years Ago
Coal piles use gravel colliders instead of solid rock More scene bugs