111,284 Commits over 3,928 Days - 1.18cph!
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
Improved hostility checks for Scientists.
static small water catcher and t2 bench
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
NPC turrets ignore NPCs when targeting.
Compound walls / added additional LOD level
compound terrain blend map tweak
big bag o changes
scene2prefab compound
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
replaced vending machines to NPC vending machines in level
scene2prefab
compound vending machine baseline
Added windx manager api to compute wind force at location
Fixed missing LOD0 on diving mask
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Diving Mask LODs
Material fixes
sound player culling for awning
Fixed server side stair collider rotation sometimes being incorrect after rotating
Awnings additonal stripe mask
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
Diving tank/regulator LODs
extra awning prefabs
awnings placement in level
scene2prefab compound
extra color materials for awnings
Awnings final models/textures/prefabs
progress backup
wip loading platforms
Added female wetsuit mesh
Updated scientist spawns and patrol routes at Compound.
Placeholder diving tank/regulator art
progress backup
final ground meshes
active sentries added in
compound scene2prefab
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
progress backup
compound scene2prefab
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