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106,353 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Cherry picking 21442 and 21443 Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
7 Years Ago
Merge from main
7 Years Ago
Adjusted ore spawn rules so they really only spawn near rock formations
7 Years Ago
PrefabParameters is now a PrefabAttribute
7 Years Ago
Adjusted terrain anchors on the launch site
7 Years Ago
Adjusted terrain anchors on all monuments and caves (except launch site)
7 Years Ago
Rocket factory changed lift leading to the roof
7 Years Ago
Terrain anchor improvements
7 Years Ago
Fixed turbine colider
7 Years Ago
Made going down the crane more obvious
7 Years Ago
Junkpiles only spawn next to roads and powerlines Junkpiles no longer align to the terrain normal
7 Years Ago
TerrainAnchorGenerator takes offset range
7 Years Ago
Increased riverside / roadside topology radius
7 Years Ago
Way down the rocket crane
7 Years Ago
break down of rocket_crane_floor_b removed some rods on rocket_crane_lift_shaft
7 Years Ago
Fixed intersection between rocket and scaffolding Fixed rocket factory trim colider Fixed invisible blockers Fixed support beam colision Fixed gaps in warehouses Fixed missing coliders on turbines Fixed modular pipes turning black Fixed portacabin stairs
7 Years Ago
Added checkpoint to airfield entrance
7 Years Ago
replaced lift to update prefab-id / scene2prefab
7 Years Ago
Launch site scene update / scene2prefab
7 Years Ago
rocket crane procedural lift prefab / manifest
7 Years Ago
perimeter wall decal mtl set to cutout
7 Years Ago
white pipes mtl tweaks
7 Years Ago
fixed ores sometimes not giving the bonus on completion fixed sand/snow ores not giving proper hqm yields
7 Years Ago
Scene2Prefab
7 Years Ago
Added outdoor environment type (use when no darkening should be applied)
7 Years Ago
Added blend map and terrain anchors to launch site Enabled hierarchy flattening on launch site (performance)
7 Years Ago
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
7 Years Ago
Scene Lighting Driftwood isn't wetter than the surrounding terrain
7 Years Ago
Scene stuff Light tweaks.
7 Years Ago
Serialization fix
7 Years Ago
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
7 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
7 Years Ago
Adjusting lift destination height
7 Years Ago
launchsite lifts placement for test
7 Years Ago
Lift saves and loads the current floor
7 Years Ago
prefab, manifest
7 Years Ago
renamed a prefab
7 Years Ago
Lift prefabs, manifest
7 Years Ago
Warehouse occluder Rocket factory occluder
7 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
7 Years Ago
hapis stuff
7 Years Ago
Launchsite scene2prefab
7 Years Ago
Additional warehouse LOD Support beam LOD/COL/Prefab Fixed door scaling Ground pipe hole LOD/COL/Prefab
7 Years Ago
Reduced wind on creeping plants
7 Years Ago
wip
7 Years Ago
Manifest
7 Years Ago
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
7 Years Ago
Caves Scene2Prefab
7 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
7 Years Ago
Fix for RUST-1694 - Double door at powerplant