111,265 Commits over 3,928 Days - 1.18cph!
Support for target marking in AI.
Stole Bill Lowe's WaypointSet from Ruin.
Removed helk's experiment code
Merged from clothing branch
Fixed a spawn bug with Animals that would prevent them from coming alive.
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Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Started expanding Scientists with more spawn control and mobility features.
Placeholder diving mask and fins art
Fix for dormant ai related changes.
Even more work on dormant ai bug.
More work on dormant ai bug.
Improved offshore junkpile spawns
Fixed animals spawning inside small cliffs
Improved Ch47 drop points (no longer dropping on top of buildings)
Added CH47 drop point to SiteA
Fixed missing ladder volume from launch site
Pumping station has slightly larger prevent building volume
Islands WIP
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
Attempt at fixing Dormant AI wakeup bug.
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scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
Fixed gaps between compound walls
Deleted unused gate materials
Short compound wall lods/col/prefab
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Fix for potential material-related NRE in water rendering
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Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
quick fix for the compound entrances, using gate + checkpoints
Compound walls LOD/COL/prefabs
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Fixed broken lighthouse UV's
Compound gate and walls first pass
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