reporust_rebootcancel

106,365 Commits over 3,806 Days - 1.16cph!

7 Years Ago
merge from main
7 Years Ago
latest rock settings
7 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
7 Years Ago
disabling shadow casting on far rocks
7 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
7 Years Ago
Scene2Prefab
7 Years Ago
Layer stuff
7 Years Ago
Disabled shadow casting on structures LODs
7 Years Ago
viewmodel organisation - clean exports for some vms
7 Years Ago
Scene2Prefab shadow caster changes
7 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
7 Years Ago
Tweaked build settings for local dynamic nav mesh.
7 Years Ago
testing rock_formation_f export without flatten hierarchy
7 Years Ago
Better step height for animals (helping them up stairs more easily).
7 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
7 Years Ago
Prebaked experiments.
7 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
7 Years Ago
Profiling & optimization
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
#if CLIENT
7 Years Ago
Merged /ReportingSystem
7 Years Ago
Player report populator
7 Years Ago
Updated keys_default
7 Years Ago
Fixes
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Removing old reporting system
7 Years Ago
Forgot this file
7 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
7 Years Ago
Rocket factory lod materials
7 Years Ago
Merged rocket factory interior objects for optimisation
7 Years Ago
Small tweaks.
7 Years Ago
Updated bundle splits
7 Years Ago
Fixed a bunch of skinnables not having their bundle set
7 Years Ago
Attempt to fix rock formation offset
7 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
7 Years Ago
Manifest load time test
7 Years Ago
viewmodel organisation - clean exports for some vms
7 Years Ago
Merge from main
7 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
7 Years Ago
removed old scene meta
7 Years Ago
removed old scene
7 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
7 Years Ago
Scene2prefab
7 Years Ago
Added LOD materials to rocket factory prefabs
7 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
7 Years Ago
Merge from main
7 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
7 Years Ago
Scene2prefab launchsite
7 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)