121,135 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] Latest scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts to fix load in background flag
Fixed some changed property name errors
[D11][UI] Some item icon optimisations
ParticleAdditive/Billboard
[D11] [UI] Fixed base stats panel displaying after disconnecting while dead inside a base. Fixed incorrect debug string in Ammo pie wheel.
[D11] Re-enable the camera FX for PC builds, and fix wind for all platforms
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
Nuked some unused stuff + small shader shave
fix for instancing culling distance check
Fixed potential bug in occlusion culling's bufferSet (compute)
disable streaming on tree billboards because the far away tree manager doesn't support streaming mips
Make player mesh readable again because SkinnedMeshCollider needs the index buffer
Removed depth bits from hiZMap (unused)
[D11] [UI] Fixed progress bar for untying objects appearing small at times.
Rust/Standard Blend Layer (Specular setup)
[D11] merge with main audio branch
[D11] [UI] Separated ammo pie menu out from interaction menu and made it its own thing (didn't really make sense to have it combined in the interaction menu, easier to make future changes this way). Fixed Blue tinting on ammo types in ammo wheel menu.
[d11][Audio] Set audio to compressed in memory where asset was incorrectly set to stream on consoles.
[D11] [Audio] Updates ignore list
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
Split tree mgr server+client singletons, to support single player (tutorial) mode
Audio import analyzer script
Rust/Standard Terrain Blend (Specular setup)
[D11] [Audio] Merge with main
[D11] [Audio] Crossvoice dll now being initialized from new xbox testbed.
[D11] [UI] Fixed "Turn" and "Untie" options on underwatch crates and certain gates not showing "(Hold)" text on action.
Make workshop textures readable
Fix for bug with d11worldspawn pool sizes being too small
[D11][#2180] Adjusted Placement of vitals icon background
[D11] Get rid of old _jenkins build code
[D11][#2121] Added check to see if block constuction is part of a monument or a an item. [#2164] Fixed issue where wrong deploy volumes where used in client builds