111,232 Commits over 3,928 Days - 1.18cph!
CH47 patrol ai
ch47 gunner scientist
m249 AI stats
Fixed LOD2 mesh assignment in bush willow variations
Fixed occlusion culling stats debug display
Disabled culling for objects using mesh batching
hair style 5 lod0 and dye tests for it
ch47 ai
fix for AI not respecting mount type weapon restrictions
Fixed vertex colour on dead beech trees
Beech tree wind material settings
Oak trees wind material settings
Brich trees material wind settings
Douglas firs / tweaked vertex colour / tweaked wind material settings
Junkpiles no longer spawn on southern road overhang (Hapis)
Made mounted enemy range consideration more flexible.
Fixed IsMounted unsetting bug.
smoother altitude changes
baseplayer nre fix
▌█▉▇█ █▌█▅▄▆▊▋▌▌▇▋▊▌█▅▉▆▍▌▄ / ▍▍▅▇▉▊▋█▆▇▇▌▅▉▋▅▍▍▅█▅▆▆ ▉█ ▊▅▉▍▇▅▉███ ▍▆▌ █▉▌▆
DM lootbox protection changes
Pines / fixed vertex colour issues / tweaked material wind settings
Removed red maple bare tree assets (unused)
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
ch47 altitude management and steering overhaul
Scientists have a slightly wider range of motion when mounted.
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Include more data in the checksum now that the mismatch should be fixed
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
Fixed natural bridge being on the wrong layer
Fixed missing material from Hapis rivers and lakes
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
Added deciduous forests around lakes
Changed ground texture inside deciduous forests to grass
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency